❯ Funded by Granite Ventures, AMD, Keynote Ventures, and Stanford University
❯ First online animation service (subscription SaaS)
❯ Our mission: To democratize 3D character animation
Our Advisors
Mixamo is guided by tech
and game industry veterans
Shockwave.com co-founder
Isaac Babbs
VP and GM at Macromedia
VP and GM of Infospace Mobile Games
Founder and CEO of Atlas Mobile
VP of marketing at Silicon Graphics
Ed Fries
Created Microsoft Games
Co-Founded the Xbox Project
The Sims 2, Sim City 4, Sim City 3000
Mark DeLoura
Leadership roles at Sony, Nintendo, Ubisoft
Editor in chief of Game Developer Magazine
Member of the board of the IGDA
Special advisor to the White House
Luc Barthelet
Former VP of Tech and GM at EA
Led product development for The Sims,
Executive Director at Wolfram Alpha
Our Tech
Mixamo provides professional
artists and developers with unprecedented access
to high-quality 3D character creationand animation technology, either for free or for extremely
low cost.
❯ Devs can create, save, play, edit facial animations
❯ Any standard webcam, no markers needed
❯ Included in the Mixamo All Access pass ($1,499)
Bringing Emotions To Games
Face Plus was developed with the support of AMD and Unity Technologies
Unplugged
Unplugged: Interactive 3D animated short that showcases Mixamo Face Plus Facial animation on the Unplugged character is entirely done using Face Plus in Unity
Thank You
Next-Gen Content Creation
1900s
2000s
Productivity
and ease of use
Level of
specialization
2015
Next-Gen Content Creation
Largely manual, expensive task, very time-consuming
Fragmented market
Specialized personnel
Difficult to scale for large volumes
Dependent on establishing offshore relations
Automated, web-based through UI or API
Market Aggregation
Consumer-level ease of use, suitable for UGC
Scalable for large volumes/publishers
Tapping into 3rd party/outsourcing partners
and animations 10x faster and 5x cheaper
Traditional
Helping 3D professionals to create characters
Mixamo
Next-Gen Fidelity on Mobile
Charade Parade: Mixamo Showcases 10,000 polygons on a single character with high quality facial and body animation. On mobile.
Innovation For Large Studios
pipelines and enables studios to quickly previsualize and iterate during
the development of their large projects.
Mixamo simplifies traditionally heavy and time-consuming content creation
Examples
Sports Science
ESPN
Jurassic Park
TELL TALE GAMES
The Karate Kid
TRIGGER (SONY)
Hero Factory Breakout
The Amazing Spider-Man
TRIGGER (SONY)
LEGO
Empowering Indie Devs
As a small studio, there's no way we could have done this without them.”
- Nicholas Francis, Unity Cofounder and Game Developer at framebunker
of Modesty,
“We're using Mixamo All Access to get a ton of animations into our game, working, and looking good.
- Mike Bithell, Indie Game Developer, creator of “Thomas Was Alone”
“I am the biggest possible fan of Mixamo's stuff... utterly fantastic, my next game wouldn't be possible without it.”
Creator of The Spookening
Art Director, Creative Director & Producer
like a good option.”
“If it wasn't for Mixamo we'd have to find another
or more static characters, none of which seemed
solution which would've meant fewer characters
- Krister Karlsson,
New Game Pipeline for Unity
Face Plus: Mixamo integrates Face Plus technology into the Unity 3d engine, allowing for deeper storylines as well as transmedia storytelling.