Second Life
Opportunities for Dofinity
What is Second Life
Virtual 3D World (not a game)
Made of 256x256 m spaces called "sims" (servers)
The "Grid" - a series of connected, private or public, sims (23k as of Dec 31 2017)
Community
500k monthly active users
60k concurrency peak
Creation platform
Built in 3d building tools
Scripting environment
Virtual currency (Linden Dollars $L)
250$L per 1 USD
Purchasable/sellable (fixed exchange
rate
)
500$ mil USD total economy (2015)
Users earned $60 mil USD in 2017 (120 PANs)
Revenue Channels
Second Life Marketplace
In world physical store
Services (lead seeking)
Scripting
Custom basic in-world programming language - LSL
Limited in capabilities, but has over 200 api functions
Bots (real accounts)
Allows all capabilities a real user has
Written in .NET
There are plenty of bot services
Connector library provided by SL (.NET)
Open source libraries
Where does web fit in?
Websites can be embedded on in-world objects
Fancy HUD's (extremely lacking in SL)
Complementary websites to products and services
API services
Possible Services/Products
HUD framework using web (lead generation)
CIAM and loyalty services
Land visitors
Group members
Customers
Event attendeesĀ
Analytics
Customer Support
...
Caveats
There are no companies, only casual users and independent workers, or small teams (1-5) running a virtual "business"
Success stories are usually based on micro transactions
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