#GLAMVR16 26.08.2016

AIM:

  • #1 1 day workshop: 3D immersive, experiential, 3D technologies, Digital Humanities tools and resources, digital archives & related applications, UNITY & Augmented Reality workshops.
  • #2 We present our projects at that workshop and a month later meet to review progress & research outputs.
  • #3 A Cultural Hackathon with  Curtin Library and other GLAM partners: programmers and others spend a day creating software prototypes from cultural datasets (prize for best project but the IP will be open source and contestants may be invited into the research projects or related grant applications).
  • #4 Equipment for prototypes & showcases for future grants. VR headsets, and AR equipment  to be loaned out from MCCA store to postgraduates and students.

 

Colleagues

Janice Chan

Curtin University Library

Conal Tuoghy

A freelance software developer and consultant based in Brisbane, Australia.

Assist. Professor Elaine Sullivan

University of California, Santa Cruz, USA, Digital Karnak

Dominic Manley

local IT-AR expert, http://dominicmanley.com/

Michael Wiebrands

Local 3D-Unity expert, www. morfaine.com

And introducing Beata Dawson, PhD Student

Talks & worshop held at HiVE
inside John Curtin Gallery, Curtin Uni

LOCATION

26 August 2016 Programme





START
FINISH
Session title
PRESENTER
9:00
9:10
Introductions
Erik Champion
9:10
9:50
Digital Karnak
Elaine Sullivan, UCSC USA
9:50
10:30
Linked Open Data Visualisation
Conal Tuohy, Brisbane
10:30
11:00
MORNING TEA
 
11:00
11:10
Making collections accessible in an online environment
Lise Summers
11:10
11:30
Digital scholarship, makerspaces and the library
Karen Miller
11:30
11:50
Digital Heritage Interfaces and Experiential Media
Erik Champion
11:50
12:00
Simple Biometric Devices for Audience Engagement
Stuart Bender
12:00
12:20
Usability of interactive digital multimedia in the GLAM sector 
Beata Dawson
12:20
12:40
Emotive Media - Visualisation & Analysis of Human Bio-Feedback Data
Artur Lugmayr
12:40
13:00
Visualising information with RAM iSquares
Pauline Joseph
13:00
13:30
LUNCH
 
AR-VR workshop 
 
START
FINISH
Session title
PRESENTER
13:30
15:00
digital workflows (UNITY)
Michael Wiebrands
15:00
16:30
Augmented Reality
Dominic Manley
16:30
18:00
final questions/social networking/ SUNDOWNER
Centre for Aboriginal Studies Foyer (Building 211)

Prof. Erik Champion, Curtin

Intro to #GLAMVR16 SLIDES here

Image on screen from Dr Jeffrey Jacobson, http://publicVR.org

MCCA Strategic Grant: 3 Themes

1.Digital Heritage: Workflows & issues in preserving, exporting & linking digital collections (especially heritage collections for GLAM.

2.Scholarly Making: Encourage makerspaces & other activities in tandem with academic research.

3.Experiential Media: Develop AR/VR & other new media technology & projects esp. for humanities.

Dr. Elaine A Sullivan, Assistant Professor, Department of History, UCSC, discussed:

Digital Karnak: an experiment in publication and peer review of interactive, three-dimensional content..

Her goals:

  • To integrate scholarly textual argumentation with modeled space
  • Dynamic interaction within the model in simple and open- access platform
  • Integration of multi-media video and color images
  • Accessible metadata and paradata (data recording the process of building the model and choices made)
  • Availability of individual assets for download & reuse

Conal Tuoghy

Blog post + slides are on his blog here

My aims were:

At a tactical level, to explain the basics of Linked Data from a technical point of view (i.e. to answer the question “what is it?”); to show that it’s not as hard as it’s usually made out to be; and to inspire people to get started with generating it, consuming it, and visualising it.

At a strategic level, to make the case for using Linked Data as a basis for visualisation; that the discipline of adopting Linked Data technology is not at all a distraction from visualisation, but rather a powerful generic framework on top of which visualisations of various kinds can be more easily constructed, and given the kind of robustness that real scholarly work deserves...

Dr Lise Summers, Curtin

"Making collections accessible in an online environment"

Dr Karen Miller

Digital scholarship, makerspaces and libraries

..Digital scholarship is a broad term and can mean a number of different things. One definition that captures some of its complexity is “the use of digital evidence and method, digital authoring, digital publishing, digital curation and preservation, and digital use and reuse of scholarship.” (Abby Smith Rumsey, 2011)

https://infoliterati.com/2016/09/16/digital-scholarship-makerspaces-and-libraries/

Prof. Erik Champion, Curtin

Dr. Stuart Bender, Curtin

Simple Biometric Devices for Audience Engagement

  1. Interpretation of discursive material (eg., “reported realism”)

  2. Observation

  3. Surveys

  4. Simple biometrics

  5. Advanced biometrics

Beata Dawson, PhD student, Curtin

Usability of interactive digital media in the GLAM Sector

Assoc. Prof. Artur Lugmayr, Curtin

www.artur-lugmayr.com

  1. Trigger Peak of Expectations
  2. Practical Applications
  3. Affective Computation
  4. http://muvis.cs.tut.fi/index.html
  5. In the Future… we need a ‘cognitive’ conveyer belt for knowledge and wisdom

Dr Pauline Joseph, Curtin

Visualising Information with RAM iSquares

For her presentation,  Pauline evaluated the decision-making of the participants using iSquares set up on 5 large work tables (no chairs) so that participants could sort the iSquares standing around the tables. Here she is examining her PhD student's work on the Markham Project (Beata Dawson)

Michael Wiebrands

Trove and Unity

A dynamic visual archive on a column in a 3D game engine (Unity) Simonides eat your heart out.. #GLAMVR16 @morfaine

Dominic Manley

Augmented Reality & Unity

AIM: Encourage VR uptake amongst humanities academics

Image from an earlier Augmented Reality workshop organised by the Curtin University Library Makerspace

Recall Main Objectives

  1. Encourage humanities (DH), connect researchers, tools & skills.
  2. Get people together to discuss projects-receive feedback
  3. Push forward prototypes and proof-of-concepts
  4. Uncover design ideas & datasets for Cultural Makathon in Nov..

Main outcomes

  1. Book chapter accepted, associated with Dr Michael Oven's WAND grant, VR equipment bought, workshop, seminars & makathon.
  2. Talks: 49, workshop: 34; Cultural Makathon: 20 registrations.
    UCSC, AVRN, Landgate, State Library & Museum, CSIRO, Gaia resources, Scitech & CIC involved.
  3. Discussing 2 ARC linkages, 2017 event (for orientation or www.web2017). Inspired CAA2017 session (accepted).
  4. Dataset resources: TROVE API, Data.wa.gov.au, Curtin library links.

Thanks to everyone!

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