I am a Freelance DevOps Engineer graduated from UTC (University of Technology of Compiègne) in 2014. I am a DevOps enthusiast embracing Cloud computing technologies to build automated infrastructure at large scale.
How to kill performance in a realtime system
#1 - Normal Workload
#2 - Clients Slowdown / Increased throughput
Critical realtime orchestration systems must solely rely on fast asynchronous messaging systems
Messages must move as fast as possible and delegate slow / overwhelming operations to an other system
Communication between systems is ensured by fast message queues
By Florian Dambrine