How to kill performance in a realtime system

#1 - Normal Workload

#2 - Clients Slowdown / Increased throughput

Lessons Learned

Critical realtime orchestration systems must solely rely on fast asynchronous messaging systems
 

Messages must move as fast as possible and delegate slow  / overwhelming operations to an other system
 

Communication between systems is ensured by fast message queues

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Realtime Processing

By Florian Dambrine

Realtime Processing

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