WebVisions

Recap 6/13/2013



We Are

All Makers!

Kill the
Pixel Perfect
Design

The Myth of information "architecture"

We are not building permanent structures

We are building virtual structures

Waterfall Methodology

These guys expect everything buttoned up ->

prototyping starts here :(

|-- discover --|
|-- define --|
|-- design --|
|-- develop --|

Enter Agile



Let's talk about prototyping!

We spend so much time telling when the point  of the prototype is to be showing?

A good prototyping tool...

  • Structure (wireframes)
  • Visual Layer
  • Responsive
  • Interactive
  • Core Web Technologies
  • Reusable code




Design for the User


What resolution should we be designing for?

All?
None?



Keep a range of
resolutions in mind...


But DESIGN for the user & the content



From UX to CX



User Experience is different
than Customer Experience
(according to Forrester Research)

A little timeline



Age of manufacturing

Age of distribution

Age of information

Age of the customer



Makers

Making stuff

for other

makers



SWAG

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