the path of

code

linting

pure evil

function foo() {
  // Some beautiful code
}
function foo() 
{
  // OMG! did you see?
  // Curly bracket in new line!!!1
}

PURE EVIL

GOOD

if (foo) {
  do_a();
} else
{ 
  do_b();
  do_c()
}

if ( bar ) do_d();

EVILEST THING EVER

if (foo) {
  do_a();
} else { 
  do_b();
  do_c();
}

if (bar) { 
  do_d();
}

GLORIOUSLY CONSISTENT

if ( foo ) 
{
  do_a();
} 
else 
{ 
  do_b();
  do_c();
}

if ( bar ) 
{ 
  do_d();
}

mmkay...

divine guidance

PEP8

def foo(bar):
    # Some beautiful code
def foo( bar ): 
    # Literally UNREADABLE
    # Whitespace around the arguments!!

GOOD

PURE EVIL

if (1 == true) {
  // Will this block be executed?
}
if (1 === true) {
  // Now we got this!
  // This block will never be executed
}

PURE EVIL

GOOD

the path

def guide( name ): 
    print "Moses, I am " + name 
    print "Please guide me!"
$ flake8 moses.py
moses.py:1:9: E201 whitespace after '('
moses.py:1:13: E202 whitespace before ')'

flake8

if (money == true) {
  console.log('This should never run')
}
$ eslint money.js

/Users/omegak/money.js
  1:5  error  'money' is not defined               no-undef
  1:9  error  Expected '===' and instead saw '=='  eqeqeq

✖ 2 problems (2 errors, 0 warnings)

eslint

sass-lint

Alejandro Avilés

@OmeGak

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