MMP3

Project MVRCFPS

In a Nutshell

2 Player Co-op VR

 

FPS

 

2 Classes with various abilities

 

Players defend locations and survive waves of enemies

The Team

Phil Welsch

Concept, Programmer

 

Alessandro Morio

Projectmanagement, Programmer

 

Lukas Rosenberger

Programmer (AI)

 

Lucas Schiechl

Programmer (UI)

 

Florian Schmiderer

Programmer (Networking)

 

Chris Auer

Concept Art

Locomotion

Roomscale

 

Teleportation

 

Portal

 

Abilities

Tank

Uses sword and shield,

fights large groups at once

and protects the DPS. 

Abilities (Selection):

Climb

Come on and Slam

Reflect

DPS

Abilities (Selection):

Grapple

Multigun

Mark

 

Agile and deadly, picks fights

and eliminates targets efficiently.

Keeps the Tank from getting swarmed.

Health

Resources

Ammunition

Refilled using health packs around the level

Refilled using ammo packs dropped by enemies.

Level

Arena

 

Verticality

 

Transformability

 

Manipulability

 

Destructibility

 

Visuals

Status Quo

Gun

Footage

Pre-production 

Slack

    Main communication channel

 

Skype Conferences / Real Life Meetings

    Discuss concept, prototypes, tasks, ...

 

Wiki Software: MediaWiki

    Central node

    Store structured information

 

Unreal Engine 4

    Familiarization

    Implement prototype

 

Production Phase

Plan Milestones

    Intermediate presentation - 09.01.2017

    MMA&MMT Project Pitching Day - 04.02.2017

 

Iterations

    Goals

    Concept

    Game/Media Design

    Business/Software Project Management

    HCI

    Game/Software Development

    Iteration Evaluation

    

 

Current Schedule

9.1.17 Intermediate presentation
11.1.17 Evaluate pre-production
12.1.17 Start product iteration I
16.1.17 Merge & refactor gameplay + network branch
22.1.17 Simple Level (Level Mechanics)
29.1.17 Simple AI
4.2.17 MMA&MMT project-pitching day

deck

By Philipp Welsch