Crown of Conquest

A web based game in Perl

History

  • Began development in 2008
  • Worked on it until about 2013
  • Browser-based games popular around this time
  • "Persistent world"
  • Peak popularity was around 50 active players
  • On GitHub

The Game

  • Party-based RPG
  • 2D Map, Wilderness / Dungeons / Sewers
  • Garrisons
  • Mayors
  • Kings & Queens
  • Buildings

Technical Overview

  • Perl
  • Catalyst Framework
  • DBIx::Class
  • Template Toolkit
  • mysql (sadly)
  • Have run on mod_perl, fast CGI, now on Plack
  • Dojo toolkit (was popular about 2006)
  • Also some jQuery

MVC

  • Model, View, Controller
  • Structure can be context dependent
  • Model (DBIx::Class)
  • View (Template Toolkit)
  • Controller (Catalyst Framework)
  • Moose

What I'll cover

  • Catalyst Framework
  • Model (DBIx::Class & Moose)
  • Tests (Test::Class)
  • Other bits & pieces

Lessons

  • Making games is hard!
  • Test, test, test
  • Think about scope
  • Think about audience
  • Re-use Algorithms
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