Thinking Alongside Quality Matters

Highlighting the most salient points of the Quality Matters program for designing online courses at the University of Houston.

Taylor Fayle | Instructional Designer, FDIS

tmfayle@uh.edu

Quality Matters

A design framework

 

A quality assurance platform

 

A professional development program

Online Learning:

A Conceptual Framework

Context

Design Features

Outcomes

Adapted from Means, et. al., Learning Online: What Research Tells Us About Whether, When and How (Routledge: London and New York, 2014).

Online Learning:

A Conceptual Framework

Context

Field of Use

Provider

Breadth

Learner's level of preparation

Online Learning:

A Conceptual Framework

Context

Field of Use

  • K-12
  • Higher education
  • Postsecondary Training
  • Self-Initiated
  • Mixed

Online Learning:

A Conceptual Framework

Context

Provider

  • District
  • State
  • For-profit vendor
  • Consortium
  • Non-profit higher education institution
  • Other non-profit
  • Government agency

Online Learning:

A Conceptual Framework

Context

Breadth

  • Whole Program
  • Course
  • Portion of course
  • Brief episode (blended/hybrid)

Online Learning:

A Conceptual Framework

Context

Learner's Level of Preparation

Strong

Adequate

Weak

Modality

Pacing

Student-Instructor Ratio

Pedagogy

Instructor Role Online

Student Role Online

Online Communication Synchrony

Role of Online Assessments

Source of Feedback

Online Learning:

A Conceptual Framework

Design Features

Modality

  • Fully online
  • Blended with over 50% online but at least 25% F2F
  • Blended with 25-50% online
  • Web-enabled F2F

Online Learning:

A Conceptual Framework

Pacing

  • Independent mastery-paced (self-paced / competency).
  • Class-paced
  • Mixture

Online Learning:

A Conceptual Framework

Student - Instructor Ratio

≤ 35 to 1

36-99 to 1

100 - 999 to 1

≥ 1,000 to 1

Online Learning:

A Conceptual Framework

Pedagogy

  • Expository
  • Practice Environment
  • Exploratory
  • Collaborative

Online Learning:

A Conceptual Framework

Online Communication Synchrony

  • Asynchronous
  • Synchronous
  • Both

Online Learning:

A Conceptual Framework

Intended Instructor Role Online

  • Active instruction online
  • Small presence online
  • None

Online Learning:

A Conceptual Framework

Intended Student Role Online

  • Listen and Read
  • Complete problems and answers 
  • Explore simulation and resources
  • Collaborate with peers in building knowledge

Online Learning:

A Conceptual Framework

Role of Online Assessments

  • Determine if student is ready for new content
  • Tell system how to support student
  • Provide student and teacher with information about learning state
  • Calculate student's risk of failure

Online Learning:

A Conceptual Framework

Source of Feedback

  • Automated
  • Instructor
  • Peers
  • Mixed
  • None

Online Learning:

A Conceptual Framework

Engagement Ratios

Online Learning:

A Conceptual Framework

HIGH

MEDIUM

LOW

HIGH

MEDIUM

LOW

HIGH

MEDIUM

LOW

Student-Instructor

Student-Content

Student-Student

Intended Outcomes

Online Learning:

A Conceptual Framework

Cognitive

Engagement

Productivity Measures

Learning to learn

Declarative knowledge, procedural skills, problem solving and strategies

Primary goal, secondary goal, not at all

Course Pass rate, graduation rate, time to completion, cost

Self regulation, new media skills

Context

Design Features

Outcomes

Field of Use

Provider

Breadth

Learner's level of preparation

Modality

Pacing

Student-Instructor Ratio

Pedagogy

Instructor Role Online

Student Role Online

Online Communication Synchrony

Role of Online Assessments

Source of Feedback

Cognitive

Engagement

Productivity

Learning to learn

= covered by QM

Thinking with Quality Matters

Most Salient Features

Alignment

Empathy

Engagement

Technology

Usability

One of the main functions of learning design is the ruthless management of cognitive load.

- Julie Dirksen

Design for How People Learn

Intrinsic Cognitive Load

Germane Cognitive Load

Extrinsic Cognitive Load

Empathy and Cognitive Load

Friction

BTW, "interactivity" = friction!

The concept of alignment is intended to convey the idea that critical course components work together to ensure that learners achieve the desired learning outcomes.

Alignment

- QM Rubric, 2014 ed.

Alignment

Course Learning Outcomes (2.1)

Module / Unit Learning Outcomes (2.2)

Instructional Materials (4.1)

Technology (5.1)

Course Activities (6.1)

Assessment (3.1)

Applying Backward Design

Friction!

Title Text

Dr Katie Novak

on Universal Design For Learning (UDL)

Alignment

Start Here! (1.1)

Usability

Instructions make clear how to get started and where to find various course components

Start Here! (1.1)

Usability

Start Here! (1.1)

Usability

Course Navigation (8.1)

Usability

Navigation throughout the course is consistent, logical, and efficient.

Ask yourself:

Would I know where to find something if I didn't put it there?

Course Navigation (8.1)

Usability

Course Navigation (8.1)

Usability

Designing an online course involves building both the course and its interface. Online course development requires more preparation, more advance planning, and more technological support.

- Jesse Stommel

Hybrid Pedagogy

Active Learning (5.2)

Engagement

Activities encourage learners' engagement through different types of interaction as appropriate to the course. . .  

Active learning involves learners engaging by "doing" something, such as discovering, processing, or applying concepts and information.

Active Learning (5.2)

Engagement

Taxonomy of Student Engagement

  • learner-instructor
  • learner-content
  • learner-learner

Active Learning (6.2)

Technology

Tools used in the course help learners actively engage in the learning process rather than passively absorb information. Selected tools help the learner actively engage in the course by facilitation interactions with the instructor, course materials, and other students.

Active Learning (6.2)

Technology

Readily Obtainable (6.3)

Technology

All required technologies are easily obtainable, through download, purchase at the bookstore, or another means

Acculturation

Technology

Digital natives, yes.

 

Online learning experts, no.

What can I assume my students know about the technology tools and platforms used in the course?

Wrapping Up

  • Broad Range of considerations in developing online programs and courses
  • QM helps with one piece - COURSE DESIGN

  • QM is a great tool for habituating ourselves to practice empathy in our teaching and course design

Resources

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