Custom Rendering Engine
written in C++, compiled to run in browsers
Tyler Howard
Kind of a lot! I've been working on this project since November.
Not what I focused on for Hackathon, but helped a lot
a not particularly exciting rectangle with no interactivity, it may as well be a screenshot
W: Move forward
A: Move left
S: Move backward
D: Move down
Space: Move up
X: Move down
Arrow keys: Rotate camera
F: Turn fullscreen on
"Model loading works! ... but I don't have a working camera"
"Camera works with the correct perspective! ... almost."
"okay cool got the camera perspective fixed for real"
"except I still can't move around"
"i am so lost"
the teapot finally renders!
still can't move camera
the teapot finally renders!
still can't move camera
hardcoded camera translation
not yet hooked up to keyboard
let's try getting a more complicated model than the teapot in
why does it crash due to running out of memory? ... oh
[models] thoward ==> ls -la
total 22260
drwxr-xr-x 2 thoward trusted 4096 Feb 23 19:45 .
drwxr-xr-x 7 thoward trusted 4096 Feb 23 12:16 ..
-rwxrwxrwx 1 thoward trusted 22228917 Feb 23 19:45 sponza.obj
tried to render teapot and cube, got neither
keyboard working! shading working! ... kind of
current live demo