Yes, that FFXI, the one that came out in 2003
16 slots for equipment
In-game macro system has six lines, maximum
Can only change five pieces of gear at once without spilling into other macros
sets.Idle =
{
ammo="Staunch tathlum"
head="Rawhide mask",
neck="Sanctity necklace",
ear1="Ethereal earring",
ear2="Brachyura earring",
body="Jhakri robe +2",
hands="Herculean gloves",
ring1="Karieyh ring",
ring2="Defending ring",
back="Rosmerta's cape",
waist="Flume belt",
legs="Carmine cuisses +1",
feet="Ayanmo gambieras +2"
}
sets.TP =
{
ammo="Ginsen"
head="Adhemar bonnet +1",
neck="Mirage stole +1",
ear1="Suppanomimi",
ear2="Cessance earring",
body="Adhemar jacket +1",
hands="Adhemar wristbands +1",
ring1="Epona's ring",
ring2="Petrov ring",
back="Rosmerta's cape",
waist="Windbuffet belt +1",
legs="Samnuha tights",
feet="Herculean boots"
}
sets.ChantDuCygne =
{
ammo="Jukukik feather"
head="Adhemar bonnet +1",
neck="Mirage stole +1",
ear1="Moonshade earring",
ear2="Brutal earring",
body="Ayanmo corazza +2",
hands="Adhemar wristbands +1",
ring1="Epona's ring",
ring2="Begrudging ring",
back="Rosmerta's cape",
waist="Fotia belt",
legs="Samnuha tights",
feet="Herculean boots"
}
function precast(spell)
if spell.english == 'Chant du Cygne' then
equip(sets.ChantDuCygne)
end
end
function midcast(spell)
end
function aftercast(spell)
if player.status == 'Engaged' then
equip(sets.TP)
else
equip(sets.Idle)
end
end
if world.weather_element == spell.element then
equip( set_combine( sets.BlackMagicMidcast, { waist="Hachirin-no-Obi" } ) )
end
Now, all we have to think about is just when to use our abilities, and it'll automatically swap out the belt only when it's relevant