HIT : hit, but if the opponent are using shield, you loose life
HEAL : restore your life
THRUST : attack through armor, shield is lost, stuned
SHIELD : protection constant except if you receive THRUST
Each action has an associated waiting time (cooldown)
An action can be critical
Armor : 17
Hit : 120
Heal : 15
Armor : 20
Hit : 100
Heal : 25
Armor : 12
Hit : 110
Heal : 20
Armor : 5
Hit : 90
Heal : 60
Armor : 10
Hit : 100
Heal : 50
Armor : 14
Hit : 130
Heal : 10
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