Suppose you have a limited budget, and you're trying to uncover a qualitative comparative static effect.
Different populations have different costs per observation, and different degrees of noise.
You can formulate your preference over populations by the power of the test
Supposing that two treatments \(A\) and \(B\) exhibit a difference \(\Delta_{AB}\) in level over a binary choice, but that data from the population is noisy (or equivalently, that the quantitative effect size is just smaller in this population).
If the overall effect size in a population with no error/attenuation is \(\Delta_{AB}\), then the expected effect size in population \(i\) where the true effect is attenuated by \(\gamma_i\in\left[0,1\right]\) is given by:
\[(1-\gamma_i)\cdot \Delta_{AB}.\]
Power in a traditional experimental test stems from both the true effect size, but also the sample size \(N\).
While it might be nice to have a huge sample, financial constraints will limit us to smaller samples. Our focus is on two dual problems:
If you want to maximize the chance that you detect a significant effect then there are tradeoffs between:
We ask participants to make choice in four simple games (without feedback) where they are matched to another participant.
On each platform we had a budget of $1600 using the standard incentives on each platform (scaling the game incentives with probability of payment not the amounts)
| (21,21) | (2,28) |
| (28,2) | (8,8) |
\(C\)
\(D\)
\(C\)
\(D\)
| (19,19) | (8,22) |
| (22,8) | (9,9) |
\(C\)
\(D\)
\(C\)
\(D\)
| (17,17) | (12,16) |
| (16,12) | (10,10) |
\(C\)
\(D\)
\(C\)
\(D\)
| (15,15) | (16,10) |
| (10,16) | (11,11) |
\(C\)
\(D\)
\(C\)
\(D\)
Games differ in PD tension (PD1 more temptation)
Both games C is individually dominant and socially efficient
Our environment varies:
Setting the fixed and variable payments to match typical levels (and minimum payments) for each population, we recruited a sample on each to spend approximately $1650.
Using data from Charness et al (GEB 2016) we formulate an expected cooperation rate difference between the two PD games (expecting more cooperation with a smaller temptation).
Examine two key metrics across populations:
Arrows show response to action order
Arrows show PD-2 to PD-1
But there is another effect
Pure noise effects
Total attenuation