Christopher Makler
Stanford University Department of Economics
Econ 51: Lecture 14
Static
(Simultaneous)
Dynamic
(Sequential)
Complete
Incomplete
WEEK 5
WEEK 6
LAST TIME
TODAY
Prisoners' Dilemma
Cournot
Entry Deterrence
Stackelberg
Auctions
Job Market Signaling
Collusion
Cournot with Private Information
Poker
Static
(Simultaneous)
Dynamic
(Sequential)
Complete
Incomplete
Strategy: an action
Equilbirium: Nash Equilibrium
Strategy: a mapping from the history of the game onto an action.
Equilibrium: Subgame Perfect NE
Strategy: a plan of action that
specifies what to do after every possible history of the game, based on one's own private information and (updating) beliefs about other players' private information.
Equilibrium: Perfect Bayesian Equilibrium
Strategy: a mapping from one's private information onto an action.
Equilibrium: Bayesian NE
WEEK 5
WEEK 6
LAST TIME
TODAY
Prisoners' Dilemma
Cournot
Entry Deterrence
Stackelberg
Auctions
Job Market Signaling
Collusion
Cournot with Private Information
Poker
She chooses to give one of three gifts:
X, Y, or Z.
1
X
Y
Z
Player 1 makes the first move.
Twist: Gift X is unwrapped,
but Gifts Y and Z are wrapped.
(Player 1 knows what they are,
but player 2 does not.)
After each of player 1's moves,
player 2 has the move: she can either accept the gift or reject it.
2
Accept X
Reject X
2
1
X
Y
Z
We represent this by having an information set connecting
player 2's decision nodes
after player 1 chooses Y or Z.
2
2
Accept Y
Reject Y
Accept Z
Reject Z
Also: player 2 cannot make her action contingent on Y or Z; her actions must be "accept wrapped" or "reject wrapped"
Accept Wrapped
Reject Wrapped
Accept Wrapped
Reject Wrapped
After player 2 accepts or rejects the gift, the game ends (terminal nodes) and payoffs are realized.
1
0
1
0
2
0
2
0
3
0
–1
0
2
2
1
X
Y
Z
,
,
,
,
,
,
Accept X
Reject X
Accept Wrapped
Reject Wrapped
Accept Wrapped
Reject Wrapped
In this game, both players get a payoff of
0 if any gift is rejected,
1 if gift X is accepted, and
2 if gift Y is accepted.
If gift Z is accepted, player 1 gets a payoff of 3, but player 2 gets a payoff of –1.
1
0
1
0
2
0
2
0
3
0
–1
0
2
2
1
X
Y
Z
,
,
,
,
,
,
Accept X
Reject X
Accept Wrapped
Reject Wrapped
Accept Wrapped
Reject Wrapped
Intuitively, what should the equilibrium of this game be? Why?
Player 2:
Player 1:
Accept X
Reject a Wrapped Gift
X
Player 2:
Player 1:
Accept everything
Z
This is a subgame. From this subgame,
we know player 2 will accept X if given X.
What about player 2's other strategy?
Why isn't this an equilibrium?
1
0
1
0
2
0
2
0
3
0
–1
0
2
2
1
X
Y
Z
,
,
,
,
,
,
Accept X
Reject X
Accept Wrapped
Reject Wrapped
Accept Wrapped
Reject Wrapped
We need some new concept to make player 2 reject a wrapped gift, if offered one.
Solution: we'll say that player 2 has to have beliefs about which gift was given, if it is wrapped.
1
0
1
0
2
0
2
0
3
0
–1
0
2
2
1
X
Y
Z
,
,
,
,
,
,
Accept X
Reject X
Accept Wrapped
Reject Wrapped
Accept Wrapped
Reject Wrapped
Solution: we'll say that player 2 has to have beliefs about which gift was given, if it is wrapped.
Player 2:
Player 1:
Accept X
Reject a Wrapped Gift
X
STRATEGIES
BELIEFS
Player 2:
\(p < {1 \over 3}\)
(Player 2 believes that if they're given a wrapped gift, it's probably Z.
Suppose you don't know whether it's raining out,
but you can observe whether
I'm carrying an umbrella or not.
Ex ante, you believe the joint probabilities
of these events are given by this table:
Bayes' Rule:
Before you see whether I'm carrying an umbrella, with what probability do you believe it's raining?
Suppose you don't know whether it's raining out,
but you can observe whether
I'm carrying an umbrella or not.
Ex ante, you believe the joint probabilities
of these events are given by this table:
Bayes' Rule:
Suppose you see me with an umbrella. Now with what probability do you think it's raining?
Consider a strategy profile for the players, as well as beliefs over the nodes at all information sets.
These are called a perfect Bayesian Equilibrium (PBE) if:
"Gift Giving Game"
Nature determines whether player 1 is a "friend" or "enemy" to player 2.
Player 1, knowing their type, can decide to give a gift to player 2 or not.
If player 1 gives a gift, player 2 can choose to accept it or not. Player 2 wants to accept a gift from a friend, but not from an enemy.
Whenever a player reaches an information set, they have some updated beliefs over which node they are.
Based on these beliefs, they should choose the action that maximizes their expected payoff.
"Gift Giving Game"
Nature determines whether player 1 is a "friend" or "enemy" to player 2.
Player 1, knowing their type, can decide to give a gift to player 2 or not.
If player 1 gives a gift, player 2 can choose to accept it or not. Player 2 wants to accept a gift from a friend, but not from an enemy.
"Gift Giving Game"
Nature determines whether player 1 is a "friend" or "enemy" to player 2.
Player 1, knowing their type, can decide to give a gift to player 2 or not.
If player 1 gives a gift, player 2 can choose to accept it or not. Player 2 wants to accept a gift from a friend, but not from an enemy.
In equilibrium, players' beliefs should be consistent with the strategies being played.
What is \(q\) if player 1 plays \(G^FN^E\)?
What is \(q\) if player 1 plays \(N^FG^E\)?
What is \(q\) if player 1 plays \(G^FG^E\)?
What is \(q\) if player 1 plays \(N^FN^E\)?
Steps for calculating perfect Bayesian equilibria: Guess and Check!
Guided Exercise from Watson (p. 385)