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Part 1: Discrete Strategies
Part 2: Continuous Strategies
Finitely Repeated Games
Evaluating Infinite Payoffs
Infinitely Repeated Games
Sustaining Collusion in a Cournot Duopoly
Suppose there is some stage game G, which is repeated for T periods,
with the payoffs being the sum of the payoffs in each period.
Trivial result: it is always a SPNE if a NE is played in every period.
Nontrivial result: there may be SPNE in which non-NE strategy profiles are played in early periods.
Key insight: this requires multiple Nash equilibria, which gives the ability to credibly promise a reward in the last period.
Value of getting payoff \(x\) forever, starting today:
Value of getting payoff \(z\) forever, starting tomorrow:
Value of getting payoff \(y\) today and then payoff \(z\) tomorrow and forever after:
Cooperate
Defect
Cooperate
Defect
2
3
0
1
2
1
0
3
Suppose the following prisoner's dilemma is repeated indefinitely,
with future payoffs discounted at rate \(\delta < 1\).
Consider the grim trigger strategy: "If you ever defect, I will defect for all eternity." For what values of \(\delta\) would that constitute a SPNE?
Recall from last time: market demand \(P(Q) = 14 - Q\),
all firms have constant MC of 2
Monopoly: produces 6, profit of 36
Cournot equilibrium: each firm produces 4, receives profit of 16
Possible collusion: each firm produces 3, receives profit of 18
Best possible deviation: if the other firm produces 3,
produce 4.5, receive payoff of 20.25.
If the other firm is playing a grim trigger strategy,
what's your payoff from colluding and producing 3? From deviating and producing 4.5?
Players: Two firms, Firm 1 and Firm 2
Strategy Spaces: each firm chooses a level of output \(q_i\)
Outcome:
Market price is determined by total output produced:
Profit to each firm is
Payoffs:
Could the two firms do better than Cournot?
Payoff from Colluding
Payoff from most profitable defection
Assume the other player is playing the grim trigger strategy:
"I will collude and play 3 as long as you collude and play 3.
If anyone has ever defected and not played 3, I will play the Cournot quantity of 4 forever."
Last time we saw that not all Nash equilibria involve credible threats.
This time we saw that playing games over time allows credible threats that
sustain non-Nash behavior in each period (i.e., can solve the prisoner's dilemma)
Playing games over time allows us to consider a wide range of strategies, including threats and promises about future behavior.
Next week: we introduce information problems.
What if you don't know the other players' true payoffs?
What if one player knows more than the other?
Can they credibly communicate their information?