Text

Chris price

Why you shouldn't add MCP to an arcade machine

Why an Arcade machine?

KIDS SHOULD NEVER BE LEFT ALONE WITH AI

AI is a great way of engaging kids in making things

...BUT Why an Arcade machine?!

How do you CREATE A LOGIC BOARD FOR an arcade machine?

OPERATORS MANUAL

PAC-MAN BALL

Image source: Arcade Game Manual for Pac-Man Ball, Namco Europe Limited, 2003
Image source: Arcade Game Manual for Pac-Man Ball, Namco Europe Limited, 2003
Image source: Arcade Game Manual for Pac-Man Ball, Namco Europe Limited, 2003
Image source: Arcade Game Manual for Pac-Man Ball, Namco Europe Limited, 2003
Image source: Arcade Game Manual for Pac-Man Ball, Namco Europe Limited, 2003

17 Outputs
(lights/actuators)
& 22 Inputs
(mICRO-switches/
light-gates)

How do you add mcp to an arcade machine?

  1. Agent with low-level tools

  2. Agent with high-level tools

  3. Agent with higher-level tools

  4. Algorithmic solution

Approaches

1: Agent with Low-level Tools

2: Agent with high-level Tools

3: Agent with Higher-level Tools

4: ALGORITHMIC SOLUTION

What's the best way to add MCP to an arcade machine?

If all you have is an AI budget, everything starts to look like an AGENT

Don't incentivise AI UTILISATION, incentivise solution fitness

Chris price

Why you shouldn't add MCP to an arcade machine

These contrast to complex gaming machines where the outcome of a game is determined by a
random number generator (or equivalent) and/or where there is invariably some form of closed loop
feedback control to control the percentage return to the player

These contrast to complex gaming machines where the outcome of a game is determined by a
random number generator (or equivalent) and/or where there is invariably some form of closed loop
feedback control to control the percentage return to the player

These contrast to complex gaming machines where the outcome of a game is determined by a
random number generator (or equivalent) and/or where there is invariably some form of closed loop
feedback control
to control the percentage return to the player

Chris price

Why you shouldn't add MCP to a LEGACY CATEGORY D NON-COMPLEX arcade machine

  • 2 Coin acceptors

    • Divider solenoid control

    • Divider solenoid sensor

  • 1 Tilt switch

    • Tilt sensor

  • 1 Payout gate

    • Payout solenoid control

  • 1 Test/service panel

    • Test switch sensor

    • Selector up/down sensors

    • Enter sensor

  • 1 VGA screen

    • (future project)

  • 2 Speakers

    • (future project)

  • 1 Moving table

    • Table motor control

    • Table home sensor

  • 3 Coin escalators

    • Hopper motor control

    • Coin release sensor

  • 7 Checkers

    • Checker backlight control

    • Checker coin sensor

  • 1 Win lamp

    • Ray lamp control

  • 2 Coin selectors

    • Lockout solenoid control

    • Coin timing sensor A

    • Coin timing sensor B

Image source: Arcade Game Manual for Pac-Man Ball, Namco Europe Limited, 2003
Image source: Arcade Game Manual for Pac-Man Ball, Namco Europe Limited, 2003

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In general, any legacy machine which is adapted after 1 September 2007 will thereafter be required to comply in full with the Commission’s technical standard and test and approval processes for the relevant category of machine.

These contrast to complex gaming machines where the outcome of a game is determined by a
random number generator (or equivalent) and/or where there is invariably some form of closed loop
feedback control (a measurement of game outcome used to determine or alter the chance of winning)
to control the percentage return to the player

The Commission uses the term ‘non-complex’ to refer to machines where the game outcome is
achieved by mechanical means such as a coin drop...