Process of understanding the needs, behaviors, and attitudes of users to inform the design and development of products or services. It involves collecting and analyzing data about users through various methods such as surveys, interviews, and usability testing.
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
YOU ARE NOT YOUR USER
story
Do you really
need a drill...?
People don't buy products, they hire them to do the job.
| Country | Methods | Questions | |
|---|---|---|---|
| Qualitative | interviews, usability testing, etnographic studies, card sorting | Why? How? | Time-consuming, expensive, deep dive, 7 people |
| Quantitative | surveys, benchmarking, A/B test, | How many? How often? | quicker, superficial, data from analytics |
+ Desk research
What they say
What they do
Quantitative
Qualitative
Tree testing
Observation
Love letter
Card sorting
Questionnaire
Focus group
Moderated usability testing
SUS usability testing
Interview
Unmoderated usability testing
Page analytics
A/B testing
Ethnographic/field studies
Eye tracking
If I had asked people what they wanted, they would have said faster horse
-Henry Ford
who never said that
What can we learn?
Who are they? Goals and needs
Personas, segments
Mental models
How do they think about this? What do they expect?
Customer journey
What are their processes?
How do they use it?
Opportunities
What are they missing?
What makes them angry?
What is important to them?
What we cannot
Future behaviour (I would pay...)
Quantification
Types of questions:
Sequence: "Tell me about your day."
Specific example: "Tell me about the last time you bought shoes."
Detailed list: "Tell me all the apps you use."
Also ask about feelings: "How did that make you feel?" or "What feelings came up for you?"
Techniques
Establish a relationship of trust and respect
Use open-ended questions
Nodding and affirming
Active listening
Inquiring and probing
"Why" (but use a different word)
Always return to the topic
Replace "typically" with "the last time you"
Don't explain
Don't lead (no leading questions)
Don't interrupt
Don't use closed-ended questions
Don't use double-barreled questions
Don't use hypothetical questions
Speculative
Features are solutions to user needs.
Stop thinking in features, start thinking in needs
Too vague
Valuable for whom and to do what
The tendency to interpret new evidence as confirmation of one's existing beliefs or theories.
Positive first impression in one area leads to a positive overall judgment, influencing perceptions of other unrelated qualities.
"This brand can't do anything bad..."
Using immediate/first examples that come to a person's mind when evaluating a specific topic, concept, method, or decision.
(brands)
Order of questions can change people's answers.
Questioned framed in a leading positive/negative way influencing the answer.
Fictive typical representative of the user segment
Goal is to build an empathy and focus
Personas should not be about demographics. They should be about the problems and challenges people face
https://www.mockplus.com/blog/post/user-persona-template
story
Once upon a time in McDonald...
(jtbd)
When (situation), a user needs to..., so they can...
Persona: Mark, 24, a university student, stays up late at night, likes latenight coffee.
Story: When studying late at night, Mark wants to stay focus and productive longer, so he can finish his paper.
Visual representation of the entire process a customer goes to when interacting with company, product service.