Daniel Yukimura
scene
parameters
2D image
rendering
scene
parameters
2D image
rendering
rendering
differentiable
Feedback
Learning
Applications:
Wang Yifan, Felice Serena, Shihao Wu, Cengiz Öztireli, Olga Sorkine-Hornung - ACM SIGGRAPH ASIA 2019.
Sameer Agarwal, Noah Snavely, Ian Simon, Steven M. Seitz and Richard Szeliski - International Conference on Computer Vision, 2009, Kyoto, Japan.
Rendering equation:
(Recalling)
Monte Carlo Integration
(Recalling)
Monte Carlo Integration
(Recalling)
Path Tracing
(Recalling)
Strategy: Break into smooth and discontinuous regions.
Assumptions:
(2D screen-space domain)
Monte Carlo estimation:
(global illumination - 3D)
edge portion:
two hierarchies:
volume hierarchie:
Inverse rendering:
Adversarial examples:
Forward Pass - Rendering:
Texture mapping:
Loss:
Differentiable Rendering:
KNOWN
??
Depth Gradients:
Multiview 3D Surface Reconstruction
Input: Collection of 2D images (masked)
with rough or noisy camera info.
Targets:
Geometry:
signed distance function (SDF) +
implicit geometric regularization (IGR)
- geometry parameters
Ray cast:
(first intersection)
- appearance parameters
Output (Light Field):
Surface normal
Global gometry feature vector
Lemma:
BRDF function
out direction
income direction
emitted
radiance
incoming radiance