Daniel Yukimura
Can we infer implicit 3D representations without 3D supervision?
Forward Pass - Rendering:
Texture mapping:
Loss:
Differentiable Rendering:
KNOWN
??
Depth Gradients:
Multiview 3D Surface Reconstruction
Input: Collection of 2D images (masked)
with rough or noisy camera info.
Targets:
Geometry:
signed distance function (SDF) +
implicit geometric regularization (IGR)
- geometry parameters
- camera parameters
Ray cast:
(first intersection)
- appearance parameters
Output (Light Field):
Surface normal
Global gometry feature vector
Lemma:
BRDF function
out direction
income direction
emitted
radiance
incoming radiance