What's Elm?
Why should I be interested?
by @doppioslash
10/02/2016 - Elm London Meetup
About me
Functional Programmer & Game Developer
Peer Stritzinger GmbH
Functional and Failure Tolerant Programming for Embbedded, Industrial Control and Automotive
Table of Contents
- What is cool about Elm?
- Time Travelling Debugger
- Meet Elm
- Signals
- Structuring programs in Elm
-
Why use statically typed pure Functional languages?
What is cool about Elm?
Elm is a Functional Reactive Language for interactive applications.
- Functional Reactive Programming
- Time Travelling Debugger
- Avoid NULL pointers
- Escape callback hell
- Compiles to fast Javascript/Html/CSS
What does the best programming workflow look like?
Inventing
on
Principle
As seen on LambdaCat:
Inventing on Principle
Hot reload: reload changes to the code without stopping the game
Inventing on Principle
Time Travel:
being able to scrub to any point in the session
Inventing on Principle
Omniscience:
see all the state in the session
Inventing on Principle
Could we possibly have that?
Elm is getting near to that ideal
(debug.elm-lang.org
Mario demo)
What sort of language is Elm?
What sort of language is Elm?
Purely Functional
Functional Reactive
(FRP)
What sort of language is Elm?
Eager
What sort of language is Elm?
Static Type System
What sort of language is Elm?
Compiles to Javascript, HTML, CSS
What sort of language is Elm?
Interoperates with Javascript while still being type safe
What sort of language is Elm?
Small
What sort of language is Elm?
Invented by Evan Czaplicki for his thesis
What sort of language is Elm?
Meant to be approachable and practical
What sort of language is Elm?
Meant to be approachable and practical
No 'scary' terms like Monad
In Production at
Elm Reactor
(the Time Travelling Debugger)
Elm Reactor
Inspired by Inventing on Principle
Elm Reactor
Fundamentals made in a few days by Laszlo
Elm Reactor
Elm's language design is accidentally 'compatible'
Elm Reactor
You can "step through" while moving the mouse
Elm Fundamentals
Elm Fundamentals
-
Signals
-
Foldp
-
Mailboxes
-
Tasks
-
Effects
What are Signals?
Stream of values
What are Signals?
What are Signals?
What are Signals?
a different way of thinking about variables
What are Signals?
an explicit model of variable mutation in time
Demo
What are Signals?
non-awkward way of structuring callbacks
What are Signals?
they are wired in signal graphs
(directed acyclic graphs)
What are Signals?
What kind of functions can we apply on signals?
What kind of functions can we apply on signals?
map : (a -> result) -> Signal a -> Signal result
applies a function on a signal
returns another, transformed, signal
What kind of functions can we apply on signals?
makes a signal that depends on the past values of a signal
foldp : (a -> state -> state) -> state -> Signal a ->
Signal state
What kind of functions can we apply on signals?
merge : Signal a ->
Signal a -> Signal a
What kind of functions can we apply on signals?
What kind of functions can we apply on signals?
applies a function on two signals
How do you structure programs in Elm?
The Functional Triforce
Maybe
Union Types
Pattern Matching
The Functional Triforce
Union Types
define the Model:
type Tile
= Door Size
| Column
| BackGround BackGroundTile
| Shadow ShadowTile
The Functional Triforce
Maybe
gets rid of NULL errors
type Maybe a
= Just a
| Nothing
The Functional Triforce
Pattern Matching
String.toInt : String -> Maybe Int
toMonth : String -> Maybe Int toMonth rawString =
case String.toInt rawString of
Nothing ->
Nothing
Just n ->
if n > 0 && n <= 12 then Just n else Nothing
Elm Architecture
Elm is opinionated
Elm Architecture
Use the
"Elm Architecture"
Elm Architecture
Model
View
Update
Overview
Elm Architecture
Model =
the Data Structure we pass around
Model
type alias UserInput = {}
userInput : Signal UserInput
userInput = Signal.constant {}
type alias Input =
{ timeDelta : Float
, userInput : UserInput
}
Model
type alias UserInput = {}
userInput : Signal UserInput
userInput = Signal.constant {}
type alias Input =
{ timeDelta : Float
, userInput : UserInput
}
Type signature
Model
type alias UserInput = {}
userInput : Signal UserInput
userInput = Signal.constant {}
type alias Input =
{ timeDelta : Float
, userInput : UserInput
}
A record
Type alias
Signal
Model
Record =
set of key value pairs
Model
Type alias =
give name to a set of fields in a record
Model
Signal =
updates every time variable changes
Model
type alias GameState = {}
defaultGame : GameState
defaultGame = {}
Elm Architecture
View =
the code that renders from the Model
Display
display : (Int,Int) -> GameState -> Element
display (w,h) gameState = show gameState
Display
display : (Int,Int) -> GameState -> Element
display (w,h) gameState = show gameState
Type signature
Elm Architecture
Update =
the function that does the change of state
Update
stepGame : Input -> GameState -> GameState
stepGame {timeDelta,userInput} gameState =
gameState
Update
stepGame uses the current Input
(which is UserInput and a timeDelta)
to make a new GameState
Elm Architecture
Signals
Signals
delta : Signal Float
delta = Time.fps 30
input : Signal Input
input = Signal.sampleOn delta
(Signal.map2 Input delta userInput)
sampleOn
Signals
delta : Signal Float
delta = Time.fps 30
input : Signal Input
input = Signal.sampleOn delta
(Signal.map2 Input delta userInput)
map2
Signals
gameState : Signal GameState
gameState = Signal.foldp stepGame
defaultGame input
Signals
gameState : Signal GameState
gameState = Signal.foldp stepGame
defaultGame input
foldp
Signals
Signal.map2 =
applies a function that takes 2 arguments
to a signal
Signals
Signal.sampleOn = samples from 2nd input anytime an event occurs in the 1st
Signals
Signal.foldp =
a signal dependent on the past
Main
(where you wire everything up)
Elm Architecture
Main
main : Signal Element
main = Signal.map2 display
Window.dimensions gameState
Main
main : Signal Element
main = Signal.map2 display
Window.dimensions gameState
Signal of Element values
Overview (again)
What is a foldp?
Fold from the past
Fold from the past
Fold from the past
What is a foldp?
foldp takes (a -> state -> state)
a function
What is a foldp?
... -> state -> ...
a default state
What is a foldp?
... -> Signal a -> ...
an input signal
What is this foldp thing?
... -> Signal state
returns a signal
(= next state of the program, after applying update)
StartApp
app structure built from best practices
StartApp
mainly for web UIs
(games are better modelled with signals)
StartApp
will save you time, at the price of hiding some complexity
StartApp
How Elm Reactor works
Record Inputs
How Elm Reactor works
Reapplies functions to inputs
How Elm Reactor works
previous state
+
previous inputs =
next state
How Elm Reactor works
snapshotting for performance
How Elm Reactor works
How Elm Reactor works
changes to types will break hot swapping
also if a change doesn't compile
How Elm Reactor works
Why is Elm good for Time Travelling?
Why Elm Reactor works
Applying the same inputs will return the same output
(referential transparency)
Why Elm Reactor works
No side effects =
can replay code
Why Elm Reactor works
All mutable state is stored in the foldp
Static signal graph
Why Elm Reactor works
Why use statically typed pure Functional languages?
Why it's worth to use new language research
No runtime exceptions
Why it's worth to use new language research
No race conditions
Why it's worth to use new language research
Better tools
Why it's worth to use new language research
Less code
Why it's worth to use new language research
Ease of parallelisation
elm-lang.org/docs
@elmlang
#elmlang <- twitter hashtag
elmlang.herokuapp.com <- get a Slack invite here
Where to learn Elm?
lambdacat.com
@lambda_cat
Read LambdaCat!
What's Elm? Why should I be interested? at London Elm Meetup
By Claudia Doppioslash
What's Elm? Why should I be interested? at London Elm Meetup
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