48120 Fall 2016 Analog and Digital Media
Online version:
Midterm Exam this Wednesday
Digital Hiatus
"Hybrid" Assignments November
Open Critique
(Architectural Drawing)
What I believe is that whether it be a question of sculpture or of painting, it is in fact only drawing that counts. One must cling solely, exclusively to drawing. If one could master drawing, all the rest would be possible.
Alberto Giacometti
MEDIA
TYPES
MEDIA - Line
Coop Himmelb(l)au
MEDIA - Line
Perry Kulper
MEDIA - Line
Owen Dore
MEDIA - Line
Archi-Tectonics
MEDIA - Line
Lebbeus Woods
MEDIA - Line - Pencil
MEDIA - Line - Charcoal
MEDIA - Line - Ink
Lines are the most vital components of almost any drawing. Great drawings are read through the character of individual lines and lines come together to define the spatiality of the drawing: lines are like boundaries and as such open up spatial relationships on a page.
The immediacy of a line is the most direct way to visualize thought and observation and as a line drawing evolves, and line weights differentiate, it can express a spatial depth and also define gradations of light and shadow.
David Dernie
MEDIA - Render
MEDIA - Render - Linocut Print
Anne Desmet
MEDIA - Render - Woodcut Print
Anne Desmet
MEDIA - Render - Colored Pencil and Crayon
Eric Parry
MEDIA - Render - Watercolor
Elizabeth Day
MEDIA - Render - Hybrid
Yakim Milev
MEDIA - Render - Hybrid
David Dernie
MEDIA - Mixed Media
Saraben Studio
MEDIA - Mixed Media
David Dernie
MEDIA - Mixed Media
David Dernie
MEDIA - Mixed Media
David Dernie
MEDIA - Mixed Media
Kenny Tsui
TYPES - Sketch
Eric Parry
TYPES - Sketch
Eduardo Souto de Moura
TYPES - Sketch
Ian Simpson
TYPES - Sketch
David Dernie
TYPES - Diagrams
Patkau Architects
TYPES - Diagrams
OMA
TYPES - Diagrams
MVRDV
TYPES - Diagrams
David Dernie
TYPES - Diagrams
Sophia Cole
TYPES - Diagrams
David Dernie
While for some architects diagramming has become an essential mode of designing, diagrams are generally not used as a singular mode of representation, but as a drawing type they may help us to clarify a design at various stages of its development. Diagrams can be freehand, digital or hybrid; drawing technique will depend on the nature of the thinking or analysis that the diagram is articulating.
Diagrams can help us to understand essential components of a scheme and can be used at all stages of a building, from site analysis to initial design ideas to analysis of a building itself. Diagrams can be useful because they reduce complex architectural ideas to their composite elements. They can freeze otherwise shifting relational conditions, emphasizing clarity of communication of a singular aspect of a proposal or given condition.
David Dernie
TYPES - Plans
David Dernie
TYPES - Plans
David Dernie
TYPES - Plans
Philip Meadowcroft
TYPES - Plans
Philip Meadowcroft
TYPES - Plans
Archi-Tectonics
TYPES - Plans
Saraben Studio
TYPES - Sections and Elevations
David Dernie
TYPES - Sections and Elevations
David Dernie
TYPES - Sections and Elevations
Philip Meadowcroft
TYPES - Sections and Elevations
Buschow Henley
TYPES - Sections and Elevations
Stephenson Bell
TYPES - Sections and Elevations
Hodder Associates
TYPES - Sections and Elevations
Saraben Studio
TYPES - Sections and Elevations
LTL Architects
TYPES - Sections and Elevations
Atelier Bow-wow
TYPES - Axonometric and Isometric Projections
David Dernie
TYPES - Axonometric and Isometric Projections
Gary Butler
TYPES - Axonometric and Isometric Projections
Sophia Cole
TYPES - Perspectives
Alberto Campo Baeza
TYPES - Perspectives
Kyle Henderson
TYPES - Perspectives - One Point
David Dernie
TYPES - Perspectives - Two Point
David Dernie
TYPES - Perspectives
Meadowcroft Griffin
TYPES - Perspectives
Neil Denari
Let's dig deeper..
(Visual Arts and Design)
Composition (visual arts)
Composition (visual arts)
In the visual arts—in particular painting, graphic design, photography, and sculpture—composition is the placement or arrangement of visual elements or ingredients in a work of art, as distinct from the subject of a work. It can also be thought of as the organization of the elements of art according to the principles of art.
Design Elements
Line — the visual path that enables the eye to move within the piece
Shape — areas defined by edges within the piece, whether geometric or organic
Color — hues with their various values and intensities
Texture — surface qualities which translate into tactile illusions
Tone — Shading used to emphasize form
Form — 3-D length, width, or depth
Space — the space taken up by (positive) or in between (negative) objects
Depth — perceived distance from the observer, separated in foreground, background, and optionally middle ground
Wikipedia
Design Principles
Unity / Harmony — A good balance between unity and variety must be established to avoid a chaotic or a lifeless design.
Balance — It is a state of equalized tension and equilibrium, which may not always be calm.
Hierarchy — A good design contains elements that lead the reader through each element in order of its significance.
Scale / Proportion — Using the relative size of elements against each other can attract attention to a focal point.
Dominance / Emphasis — Dominance is created by contrasting size, positioning, color, or shape.
Similarity and Contrast — Too much similarly is boring but without similarity important elements will not exist and an images without contrast is uneventful so the key is to find the balance between similiarity and contrast.
Wikipedia
Design Principles - Unity / Harmony
Methods
Wikipedia
Design Principles - Balance
Types
Wikipedia
Design Principles - Similarity and Contrast
Similar environment
Wikipedia
Design Principles - Similarity and Contrast
Wikipedia
Contrasts
Gestalt Principles
Learn how to visually identify all the elements and principles visual representation.
See you Wednesday @ CFA 214