High Performance Computing and Visualization Group
Samsung Gear, etc.
Uses easily accessible technology
Tracks movement with gyroscope
Interaction is limited
Oculus Rift, etc.
Requires PC with
Utilizes HMD and
High quality output
Common link between
all VR hardware
builds & Firefox Nightly
Polyfill for other browsers
Kodak PIXPRO SP360
Built on three.js - a
Entity - object without properties
Component - module that provides some function for an entity
System - global management of entities and their components
<!-- Basic entity, nothing to render --> <a-entity></a-entity> <!-- Entity with the geometry component. Geometry has primitive shape properties, width, height, etc. --> <a-entity geometry="primitive: box; width: 1; height: 1; depth: 1"></a-entity>
Where are my hands?
Where's my keyboard?
-WASD for movement
Where am I looking?
-Gaze based interaction
'Travel' between videospheres
Methods of interaction
-VR is accesible on the web now thanks to A-frame
-360 video is possible with a reasonable budget, but high quality is not cheap
-Will take some time to unify the VR interface across different devices
Mobile VR: https://www.linkedin.com/pulse/do-you-think-mobile-vr-virtual-reality-future-philippe-trebaul
Full Scale VR: http://www.tomshardware.com/reviews/htc-vive-virtual-reality-hmd,4519.html
360 Deg: http://hypebeast.com/2014/10/kodak-introduces-the-360-degree-pixpro-sp360-action-camera http://www.yzlifesb.com/product/ricoh-theta-m15 https://www.thinglink.com/scene/734431545758056448
Video processing: https://flic.kr/p/DMGkdW A-Frame: https://aframe.io/ e-c-s: http://ngokevin.com/blog/aframe-vs-3dml/
Interaction Challenges: https://www.engadget.com/2016/04/05/htc-vive-review/ Linking Video: http://elevr.com/vr-world-nav/
Thanks to Sandy Ressler for all his assistance and direction throughout the summer
Thanks to NIST, Division 771, the High Performance Computing and Visualization group, and especially all the SURF directors for making this program possible!