WebVR with A-Frame
WebVR
WebVR is an open standard that makes it possible to experience VR in your browser. The goal is to make it easier for everyone to get into VR experiences, no matter what device you have
https://webvr.info/
Why bother?
Why it's important for a Web Developer?
Yes but...
No Barriers
Can I use it?
Welcome Polyfill
A-Frame
The Good parts
Simplicity
Declarative
<html>
<head>
<script src="https://aframe.io/releases/0.6.1/aframe.min.js"></script>
</head>
<body>
<a-scene>
<a-box position="-1 0.5 -3" rotation="0 45 0" color="red"></a-box>
<a-sky color="green"></a-sky>
</a-scene>
</body>
</html>
Cross Device
Visual Inspector
Framework Agnostic
Community
The (not so) Bad parts
Monolith
Bundle size
Entity–component–system
Entity-component-system (ECS) is an architectural pattern that is mostly used in game development
it is better to compose what an object can do (HAS-A) than extend what it is (IS-A)
Entities are container objects into which components can be attached. Entities are the base of all objects in the scene.
Components are reusable modules or data containers that can be attached to entities to provide appearance, behavior, and/or functionality.
Systems provide global scope, management, and services for classes of components.
<a-entity geometry="primitive: sphere; radius: 1.5"
light="type: point; color: white; intensity: 2"
material="color: white; shader: flat; src: glow.jpg"
position="0 0 -5"></a-entity>
Demo
What's Next?
AR.js
Ego Slide
f.strazzullo@extrategy.net
@TheStrazz86
https://github.com/francesco-strazzullo
https://medium.com/@TheStrazz86
https://slides.com/francescostrazzullo