A PERFORMANT,
WEB-BASED GAME
ENGINE AS A SERVICE
Vision
To provide an innovative way for people with diverse interests and even limited technical skills to create video games that meet their specific needs.
Mission
To create an easy-to-use, customizable, and powerful SaaS game engine capable of running on web browsers and mobile devices.
One day I saw a QR code on a cereal box to play a branded game, but it was so slow and it suddenly crashed. Same case for games on buses or planes when you travel to another city.
I discovered that video games are expensive and hard to make, which is why many businesses do not want to spend money or expend effort on them to market their products.
So I started making GameBit to create games based on templates that will benefit business owners, those people interested in discovering a new way to learn coding, and people like me who want to invest some of their spare time doing something meaningful using their phones or a PC.
Pain points
Complicated software is required to make video games.
People use smartphones more than PCs.
Technical skills are needed to create them.
Video games are expensive.
Video games used for marketing are not performant.
For players
For makers
Web/mobile platform for creating games in the cloud.
Customize colors, layouts, settings and backgrounds.
Edit and test games on a mobile device on the fly!
Code-free interface, so no need to learn a programming language.
Features
Game mechanics based on pixel art.
Games optimized to not consume your mobile data and battery
Scan a QR code and play, no need to install anything
Gamebit Studio
Use your own game assets or import them from a template
Customize the design, colors, and interactivity of all the elements of your game
Create your game using the Gamebit Studio no-code interface
Test your game on-the-fly with just one tap
There is no need to install additional software since everything required is in a mobile app
Gamebit Asset Library
Make your own templates with assets using the Gamebit asset library.
Review everything in a game project on just a few screens in an intuitive environment.
Explore available templates in more detail and import them into your project.
Map asset colors and interactions from a template to your project with a wizard tool.
Invite your friends to start collaborating
on a project
Market size and Business plan
245K potential clients in Mexico
5% of interested would yield 12K clients
Considering a monthly subscription of 10 USD:
120K USD per month
235,000 +
Schools according
to INGEI
10,000 +
Restaurant trademarks
in Mexico registered
in Rappi
Scalable and
accessibles
Customer
support
Advanced customizations
Access to a large
library of resources
Monthly suscription of differents levels | Benefits
Opportunity
Testimonials
Groups of people could create YouTube/Twitch streams to put together creative games, whether it be small challenges or massive projects.
"
Adán Cortés Medina
CTO / ACME Nearshore Technology Services SAS de CV
The most innovative aspect [...] falls more on the side of building client loyalty (as opposed to digital marketing) by providing an engaging activity.
"
Developing a game is very expensive for enterprises interested in advertising. We provide an economical solution with a performant game engine.
An event-oriented game that can run on a mobile device is an easy way for people to begin learning how to code. In addition, young people will experience satisfying results without feeling frustrated.
Making video games will be more accessible to everyone!
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Team
Four years ago, Uziel Silva founded The Software Artisans, a company comprised of university graduates eager for experience in software development. The team grew to the current group of individuals who have diverse talents and skills.
Leonardo Saucedo
Front-End Developer
Manuel Toledo
TypeScript Developer
Felipe Álvarez
Back-End Developer
David Hernández
Full-Stack Developer
Miroslava Oros
UI/UX Designer
Brayan Damián
DevOps Engineer
Areli Villanueva
Digital Artist
James Duffy
Executive Assistant
Jennifer Melgoza
QA Engineer
Francisco Tapia
DevOps Engineer
Uziel Silva
CEO of Gamebit
Software architect | Indie game developer
10+ years of experience