Fair Threaded Task Scheduler Verified in TLA+

Vladislav Shpilevoy

FOSDEM'23

1
- Hello, my name is Vlad, I am a C/C++ developer with 8 years of experience and right now work at a gamedev company Ubisoft, mostly with low-level networking and system programming. - In Ubisoft while doing a complete rewrite of networking stack in one of game engines I created a cool algorithm for doing so called "task scheduling" which very much improved perf of our online backend. - Today I share the algorithm in a form of the talk and an open-sourced C++ implementation. Although can also be done in some other language. Today we focus only on the algorithms. - There is a lot of content, so we will be going quick, and I ask you people to concentrate with all your might. ## For readers In the speaker notes the sign (>>) means you need to press 'Space' to go to the next frame.
Fair Threaded Task Scheduler Verified in TLA+ Vladislav Shpilevoy github.com / ubisoft / task-scheduler FOSDEM '23