Assignment 7
Assignment 8
Assignment 9
Thank you!
Great Fast Forwards!
plz verify your project assignment in Blackboard!
Project Choice 5%
Fast Forward 15%
Presentation (12/9. 12/12, 12/14) 20%
Code 30%
Report 30%
Final Project
<<< slots will be assigned very soon
MEGA
QUIZ
Bonus only, counts as 4 quizzes!!
Soon on Blackboard!
2D
3D
Image Volumes
Marching Cubes creates 3D Meshes
Bill Lorensen 1987
Label Maps
Marching Cubes in 2D
Create triangles to approximate the shape
Marching Cubes in 3D
Create triangles to approximate the shape
Outside
Marching Cubes in THREE.js
Marching Cubes in THREE.js
glTF
Graphics Layer Transmission Format
glTF can be:
JSON - based (.gtlf)
JSON - based (.gtlf) + external binary data (.bin)
only binary (.glb)
glTF can be:
JSON - based (.gtlf)
JSON - based (.gtlf) + external binary data (.bin)
only binary (.glb)
JSON
JavaScript Object Notation
Robot = function(x, y, z) {
// ...
this.head = bones[ 1 ];
this.neck = bones[ 2 ];
// ...
this.body_mesh = mesh;
// end of head, neck, torso
};
Robot.prototype.show = function(scene) {
// ...
};
Robot.prototype.dance = function() {
// ...
};var r1 = new Robot();
var r2 = new Robot();
r1.dance();
r2.show();
r1.parameter1 = 'something';
r2.parameter2 = 'something else';var r1 = new Robot();
var r2 = new Robot();
r1.dance();
r2.show();
r1.parameter1 = 'something';
r2.parameter2 = 'something else';var r1 = {
'dance': function() {
//...
},
'head': 123,
'parameter1': 456
};
console.log(r1.head);
// prints 123
r1.parameter1 = 777;Define the object somewhere,
create multiple instances
Directly create an instance
JSON
Prototype
kinda
{
// Functions are not allowed in JSON!
// 'dance': function() {
//...
// },
'head': 123,
'parameter1': 456,
'nested objects': {
'another object': {
'property1': true,
'list of stuff': [1, 2, 'hello']
}
}
}JSON
For Data Description
{
"nodes": [
{
}
],
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0
}Scene Content goes here!
{
"meshes": [
{
"primitives": [
"mode": 4
]
}
]
"nodes": [
{
"mesh": 0
}
],
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0
}Triangles
{
"meshes": [
{
"primitives": [
"mode": 4,
"attributes": {
"POSITION": 0
},
"indices": 1
]
}
],
"nodes": [
{
"mesh": 0
}
],
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0
}{
"meshes": [
{
"primitives": [
"mode": 4,
"attributes": {
"POSITION": 0
},
"indices": 1
]
}
],
"nodes": [
{
"mesh": 0
}
],
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0
}Triangles
Accessors
{
// ...
"meshes": [
{
"primitives": [
"mode": 4,
"attributes": {
"POSITION": 0
},
"indices": 1
]
}
],
"nodes": [
{
"mesh": 0
}
],
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0
}{
"accessors": [
{
},
{
}
],
// ...
}{
// ...
"meshes": [
{
"primitives": [
"mode": 4,
"attributes": {
"POSITION": 0
},
"indices": 1
]
}
],
"nodes": [
{
"mesh": 0
}
],
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0
}{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": HOWMANY,
"type": "VEC3",
"max": [MAX_X, MAX_Y, MAX_Z],
"min": [MIN_X, MIN_Y, MIN_Z]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5123,
"count": HOWMANY,
"type": "SCALAR",
"max": [MAX],
"min": [MIN]
}
],
// ...
}Vertices
Indices
Float
U_Short
U_Int
{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": HOWMANY,
"type": "VEC3",
"max": [MAX_X, MAX_Y, MAX_Z],
"min": [MIN_X, MIN_Y, MIN_Z]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5123,
"count": HOWMANY,
"type": "SCALAR",
"max": [MAX],
"min": [MIN]
}
],
// ...
}Vertices
Indices
{
// ...
"bufferViews": [
{
},
{
}
],
"buffers": [
{
},
{
}
]
// ...
}{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": HOWMANY,
"type": "VEC3",
"max": [MAX_X, MAX_Y, MAX_Z],
"min": [MIN_X, MIN_Y, MIN_Z]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5123,
"count": HOWMANY,
"type": "SCALAR",
"max": [MAX],
"min": [MIN]
}
],
// ...
}Vertices
Indices
{
// ...
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34962
},
{
"buffer": 1,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34963
}
],
"buffers": [
{
},
{
}
]
// ...
}ELEMENT_ARRAY_BUFFER
ARRAY_BUFFER
{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": HOWMANY,
"type": "VEC3",
"max": [MAX_X, MAX_Y, MAX_Z],
"min": [MIN_X, MIN_Y, MIN_Z]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5123,
"count": HOWMANY,
"type": "SCALAR",
"max": [MAX],
"min": [MIN]
}
],
// ...
}Vertices
{
// ...
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34962
},
{
"buffer": 1,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34963
}
],
"buffers": [
{
"uri": "data:application/octet-stream;base64, ....",
"byteLength": HOWMANYBYTES
},
{
"uri": "data:application/octet-stream;base64, ....",
"byteLength": HOWMANYBYTES
}
]
// ...
}ARRAY_BUFFER
ELEMENT_ARRAY_BUFFER
Indices
Indices Data
Vertices Data
[0.,0.,0., 0.,1.,0., 1.,0.,0.]Base64
Encode bytes as string
"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA""buffers": [
{
"uri": "data:application/octet-stream;base64,AAAAAAAAAAAAAAAAAAAAAAAAgD
8AAAAAAACAPwAAAAAAAAAA"
}
]
Base64
Decode strings to bytes
"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"[0.,0.,0., 0.,1.,0., 1.,0.,0.] // ...
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34962
},
// ... // ...
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": HOWMANY,
"type": "VEC3",
"max": [MAX_X, MAX_Y, MAX_Z],
"min": [MIN_X, MIN_Y, MIN_Z]
}
// ...Base64
Decode strings to bytes
"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"[0.,0.,0., 0.,1.,0., 1.,0.,0.] // ...
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34962
},
// ... // ...
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": 3,
"type": "VEC3",
"max": [MAX_X, MAX_Y, MAX_Z],
"min": [MIN_X, MIN_Y, MIN_Z]
}
// ...Base64
Decode strings to bytes
"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"[0.,0.,0., 0.,1.,0., 1.,0.,0.] // ...
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34962
},
// ... // ...
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": 3,
"type": "VEC3",
"max": [1., 1., 0.],
"min": [0., 0., 0.]
}
// ...FLOAT
4 bytes, 4 bytes, 4 bytes, .....
32 bit
Base64
Decode strings to bytes
"AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAACAPwAAAAAAAAAA"[0.,0.,0., 0.,1.,0., 1.,0.,0.] // ...
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": 36,
"target": 34962
},
// ... // ...
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": 3,
"type": "VEC3",
"max": [1., 1., 0.],
"min": [0., 0., 0.]
}
// ...{
"accessors": [
{
"bufferView": 0,
"byteOffset": 0,
"componentType": 5126,
"count": HOWMANY,
"type": "VEC3",
"max": [MAX_X, MAX_Y, MAX_Z],
"min": [MIN_X, MIN_Y, MIN_Z]
},
{
"bufferView": 1,
"byteOffset": 0,
"componentType": 5123,
"count": HOWMANY,
"type": "SCALAR",
"max": [MAX],
"min": [MIN]
}
],
"bufferViews": [
{
"buffer": 0,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34962
},
{
"buffer": 1,
"byteOffset": 0,
"byteLength": HOWMANYBYTES,
"target": 34963
}
],
"buffers": [
{
"uri": "data:application/octet-stream;base64, ....",
"byteLength": HOWMANYBYTES
},
{
"uri": "data:application/octet-stream;base64, ....",
"byteLength": HOWMANYBYTES
}
],
"meshes": [
{
"primitives": [{
"mode": 4,
"attributes": {
"POSITION": 0
},
"indices": 1
}]
}
],
"nodes": [
{
"mesh": 0
}
],
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0
}Quiz 12 online!
Submit your music