forward propagation
@KatharineCodes @JavaFXpert
For each layer:
Multiply inputs by weights:
(1 x 8.54) + (0 x 8.55) = 8.54
Add bias:
8.54 + (-3.99) = 4.55
Use sigmoid activation function:
1 / (1 + e
-4.55
) = 0.99
@KatharineCodes @JavaFXpert
back propagation (minimize cost function)
@KatharineCodes @JavaFXpert
(Uses gradient descent to iteratively minimize the cost function)
@KatharineCodes @JavaFXpert
@KatharineCodes @JavaFXpert
@KatharineCodes @JavaFXpert
Let’s use 65% of the 8378 rows for training and 35% for testing
@KatharineCodes @JavaFXpert
@KatharineCodes @JavaFXpert
In this example, all features are continuous, and output is a one-hot vector
@KatharineCodes @JavaFXpert
Note that input layer neuron values are normalized
@KatharineCodes @JavaFXpert
In iterationDone(), iteration: 0, score: 0.8100 In iterationDone(), iteration: 20, score: 0.5991 In iterationDone(), iteration: 40, score: 0.5414 In iterationDone(), iteration: 60, score: 0.5223 In iterationDone(), iteration: 80, score: 0.5154 Examples labeled as 0 classified by model as 0: 1356 times Examples labeled as 0 classified by model as 1: 354 times Examples labeled as 1 classified by model as 0: 413 times Examples labeled as 1 classified by model as 1: 800 times ==========================Scores======================== Accuracy: 0.7351 Precision: 0.7269 Recall: 0.7239 F1 Score: 0.7254
@KatharineCodes @JavaFXpert
}
Excellent article by Preetham V V on neural networks and choosing hyperparameters
@KatharineCodes @JavaFXpert
Features are continuous values, output is continuous value
@KatharineCodes @JavaFXpert
@KatharineCodes @JavaFXpert
Input layer: 9 one-hot vectors (27 nodes)
Hidden layer: 54 sigmoid neurons
Output layer: One-hot vector (9 nodes)
Client developed in JavaFX with Gluon mobile
0
0
0
0
0
1
1
1
1
0
0
0
0
0
0
0
0
1
0
/player?gameBoard=XXOOXIIOI
&strategy=neuralNetwork
"gameBoard": "XXOOXXIOI",
{
}
...
Java/Spring REST microservice
@KatharineCodes @JavaFXpert
0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0
3, 0,1,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0
3, 0,1,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0
1, 0,1,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0
1, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0, 1,0,0
2, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0
1, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0
2, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0
2, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1
4, 0,1,0, 0,0,1, 1,0,0, 0,1,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0
...
Play cell
Game board cell states before play
@KatharineCodes @JavaFXpert
https://github.com/JavaFXpert/tic-tac-toe-minimax written in Java by @RoyVanRijn using guidance from the excellent Tic Tac Toe: Understanding The Minimax Algorithm article by @jasonrobertfox
@KatharineCodes @JavaFXpert
@KatharineCodes @JavaFXpert
Andrew Ng video:
https://www.coursera.org/learn/machine-learning/lecture/zcAuT/welcome-to-machine-learning
Iris flower dataset:
https://en.wikipedia.org/wiki/Iris_flower_data_set
Visual neural net server:
http://github.com/JavaFXpert/visual-neural-net-server
Visual neural net client:
http://github.com/JavaFXpert/ng2-spring-websocket-client
Deep Learning for Java: http://deeplearning4j.org
Spring initializr: http://start.spring.io
Kaggle datasets: http://kaggle.com
@KatharineCodes @JavaFXpert
Tic-tac-toe client: https://github.com/JavaFXpert/tic-tac-toe-client
Gluon Mobile: http://gluonhq.com/products/mobile/
Tic-tac-toe REST service: https://github.com/JavaFXpert/tictactoe-player
Java app that generates tic-tac-toe training dataset:
https://github.com/JavaFXpert/tic-tac-toe-minimax
Understanding The Minimax Algorithm article:
http://neverstopbuilding.com/minimax
Optimizing neural networks article:
https://medium.com/autonomous-agents/is-optimizing-your-ann-a-dark-art-79dda77d103
A.I Duet application: http://aiexperiments.withgoogle.com/ai-duet/view/
@KatharineCodes @JavaFXpert
BURLAP library: http://burlap.cs.brown.edu
BURLAP examples including BasicBehavior:
https://github.com/jmacglashan/burlap_examples
Markov Decision Process:
https://en.wikipedia.org/wiki/Markov_decision_process
Q-Learning table calculations: http://artint.info/html/ArtInt_265.html
Exploitation vs. exploration:
https://en.wikipedia.org/wiki/Multi-armed_bandit
Reinforcement Learning: An Introduction:
https://webdocs.cs.ualberta.ca/~sutton/book/bookdraft2016sep.pdf
Tic-tac-toe reinforcement learning app:
https://github.com/JavaFXpert/tic-tac-toe-rl
@KatharineCodes @JavaFXpert