Educators in VR - Photogrammetry
Educators in VR - Photogrammetry
Friend
'MarkJeffcock'
Educators in VR - Photogrammetry
Camera Positions:
&
Sparse Point cloud:
Dense Point cloud:
&
Mesh:
Textured Mesh --> Export to Sketchfab
3DF Zephyr
Workflow > Quick Project
Educators in VR - Photogrammetry
Scene > Bounding Box > Edit Bounding Box
Educators in VR - Photogrammetry
-->
Workflow > 3d Model generation
Educators in VR - Photogrammetry
(use same values for
surface reconstruction)
Tools > Selection > Manual Selection
Educators in VR - Photogrammetry
Tools > Selection > Delete Selected items
Workflow > Textured Mesh Generation
Educators in VR - Photogrammetry
Use Custom
with max 50,000
vertices
if aiming for GLTF,
MaxTexture=2048
Export > Export Textured Mesh
Educators in VR - Photogrammetry
Change model name
Sketchfab settings
Educators in VR - Photogrammetry
Publish
Public
Allow texture inspection
Download Free
CC Attribution
These settings get you +1 upload credits
Educators in VR - Photogrammetry
Process your photos (40 minutes)
Use bounding box; get to a Textured Mesh
Stretch Assignment (10 minutes)
Use Manual Selection & Delete Selection to 'clean' model
Upload to Sketchfab (10 minutes)
Join Sketchfab. Use API token; Publish 3d model (to get an extra credit)
Assignment
Educators in VR - Photogrammetry
Q&A
discord.me/PhotoG
channel: wednesday-resources