Tao Pang
Training data: posed images
\((x, y, z)\): point in the 3D volume containing the scene.
\(d\): direction at which the camera looks at the point.
Goal: render new views.
Intensity:
Learns
Color(RGB):
Volumetric rendering
The color of a pixel is the weighted sum of the colors along the ray.
The weight \(w_i\) of a point is high if:
Depth can also be estimated from NeRF:
NeRF:
(similar to \(\alpha\))
camera ray
Pixel (a)
camera ray
Pixel (b)
Pre-trained
\(C(x, y, z)\)
\(C(x, y, z, d)\)
Pre-trained
\(C(x, y, z)\)
\(C(x, y, z, d)\)
Brighter
darker
Pixel (a)
Pixel (b)
Pre-trained
\(C(x, y, z)\)
\(C(x, y, z, d)\)
Pre-trained
Position only
Position and direction
Pixel a
Pixel b