EDUC 131: Educational Technology
Learning Experience Design Statement
Shayan Doroudi
February 2022
“I really liked working on Gather, having tables, being able to walk around, and present the way we did. It allowed school to feel a little bit more normal during this distanced learning.”
“I really liked the use of Gather in this class. Although it's not like being on campus, I did think it was pretty fun to be in a virtual campus setting and sit at a table with peers in a 'classroom.'”
“It was an innovative way to have students participate and felt more like a community than zoom would have.”
“The use of Gather is very interesting, it simulated the real life classroom, so I can consentrate [sic] better, at least better than Zoom.”
“I was interested in Gather from the beginning of the course, and I enjoyed every time of the class. Especially during the poster session, when I saw a poster displayed in Gather, I felt like I was really in the exhibition hall.”
Students have the option to:
“To start, even though I was unable to attend the lectures, I loved that you incorporated gather to connect us as a class. I loved watching these lectures because it was so much more interesting than watching just a zoom recording. This educational technology connected the class by making it feel more like a classroom.”
Students have the option to:
Digitial environments give us the opportunity to reenvision the architecture of schooling in ways difficult to do in the physical space.
Community
Flexibility/Equity
Scaffolded Experiences
Three Design Principles
Community
Flexibility/Equity
Scaffolded Experiences
Three Design Principles
Community
Flexibility/Equity
Scaffolded Experiences
Three Design Principles
Community
Flexibility/Equity
Scaffolded Experiences
Three Design Principles