This project tackles two interrelated ideas: "machines" and “making”. How/where/when/what do we make with the use of machines? As familiar as we are with making with our hands, we are often hesitant to include machines in the design process.
Over the course of this project, we will undertake a series of design experiments in which we will explore and try out a range of machines, from laser cutters to pen plotters to simple sensing, playful, useless and teachable machines.
B-DC 232 Live Project
2022
Designing with Machines
The approach is process-oriented rather than outcome driven, and to create and express ideas by understanding how to interface with machines that we often don't have access to or are not interested in at first.
Outcomes can take on various forms and media which are then documented and presented in a digital format that can be shared online.
Laser Cutting
Electronics
Behaviour
Sensor
Interaction
Explore
Ideate
Make
Test
Share
Move down for a brief overview of the weekly session, week 9 to 13.
Weekly Schedule
B-DC 232 Live Project
2022
Designing with Machines
Weekly Sessions 9 – 11
1
Laser Cutter
Laser Cutting from 2D laser cutting acrylic, design a 3D object
Select one of the following starting points for your making
1 Useless Machines (Bruno Munari)
2 Being Karl Nawrot
3 Cut and wear
2
Micro-controller
BareConductive's Touchboard is a micro-controller that can be programmed using the Arduino environment. The Touchboard provides a functionality to measure physical changes using conductive materials. Alternatively an Arduino-based solution can apply here.
Action Create a surface interface with conductive ink and electronic components to control a Response on Screen or using LEDs.
3
Weekly Schedule
B-DC 232 Live Project
2022
Designing with Machines
Axi Draw
Warming-up with the AxiDraw Plotter. How to get the machine up and running? Understanding manuals and software.
Design a series of computer-generated algorithmic line renderings plotted by the AxiDraw
Prepare laser cutting files
Familiarise yourself with Arduino
Weekly Sessions 12 – 13
Weekly Schedule
4
Wrapping up, sharing with the world
Outcomes produced over the course of this project will be documented and presented online. This will result in your final submission and concludes this live project.
5
Computing Systems
Software machines Using Google's teachable machines or the ml5 library's PoseNet implementation or other options that may apply, you are to apply and implement and test your ideas, document your findings and share your process.
Notes
Automaton, Cellular Automaton, Cybernetics, Machine Learning
Refine concluded outcomes from session 5 and make adjustments if necessary. Upload files as briefed by the given deadline.
Conclude and
Submit
Prepare documentation
B-DC 232 Live Project
2022
Designing with Machines
Choose software
Weekly Schedule
B-DC 232 Live Project
2022
Designing with Machines
Brief Let's imagine we have received a request to pitch a new project that requires us to demonstrates the creative use of machines and making, applied in a series of artifacts.
The context is set to look at interpretations that visually express natural phenomena and their impact on the built or natural environment in view of uncertain futures.
The following starting points have been given to us to draw inspiration from:
Readings This is Distributed Design Made in China, designed in California, criticized in Europe Useless Machines A people's guide to AI
Phenomena Sun Water Growth Soil
Machines Plotter Laser-Cutter Micro-Controller Computing-Systems
Weekly Schedule
B-DC 232 Live Project
2022
Designing with Machines
From the readings provided, select at least one text from the publications below that catches your attention and extract a guiding fact for your contributions to this project.
This is Distributed Design looks at (design)communities, methods, projects that embrace future ways of designing where making plays an essential role.
Made in China, designed in California, criticized in Europe takes a more critical angle looking at and questioning contemporary design within techno-driven lifestyles, scenarios and context.
Useless Machines describes an early work and design approach by Bruno Murani (1907–1998), an italian artist, designer, inventor who's practice and methods were rather playful, tactile, experiential in its own ways.
A people's guide to AI takes a down-to-earth and open-minded look at how Machine Learning, AI and its associated tools and applications can benefit all of us, not just a small group of elites.
Readings
1 This is Distributed Design
2 Made in China, designed in California, criticized in Europe
3 Useless Machines
4 A people's guide to AI
Weekly Schedule
B-DC 232 Live Project
2022
Designing with Machines
From the phenomena listed, pick one that you are curious about, study it, be curious, develop ideas about how it can be represented in more abstract ways than literal or figurative. Use the chosen phenomenon as guiding inspiration.
Sun rays, hot, bright, energy, electricity, dangerous, life.
Water fluid, vital, wet, polluted, life.
Growth process, evolution, development, maturing, life.
Soil bacteria, fungi, texture, layers, ecology, cycles, life.
Phenomena
Sun
Water
Growth
Soil
Weekly Schedule
B-DC 232 Live Project
2022
Designing with Machines
Machines
Plotter
Laser Cutter
Micro-Controller
Computing-Systems
Plotter A plotter is a machine that moves a pen across two axis to draw a vector design on a 2D surface.
Laser Cutter A laser cutter is similar to a plotter, it moves a laser across a 2D surface and cuts through or engraves an image into the surface, materials that are often used here are wood, acrylic or cardboard.
Micro-Controller A micro-controller is a small device that can be programmed and receive signals from the physical world through various types of sensors. Furthermore a micro-controller is used to control actuators such as motors, speakers or lighting systems.
Computing Systems Computer systems here simply refers to software and, in particular, customizable software or code. Areas such as machine learning or cellular automata offer us amazing emergent behavior, as do all sorts of software tools that we use (un)knowingly on a daily basis.
Weekly Schedule
B-DC 232 Live Project
2022
Designing with Machines
Weekly Schedule
B-DC 232 Live Project
2022
Designing with Machines
Outcomes from all 5 sessions to be archived in your individual Project Archive. Follow template available on Google Drive
Session 1
Plotter
Session 2
Laser Cutter
Session 3
Micro-Controller
Session 4
Computing Systems
Session 5
Share
Images
Videos
Description
Code
Images
Videos
Description
Code
Images
Videos
Description
Code
Images
Videos
Description
Code
Images
Videos
Summary
Code
Online Publication
Week 9
B-DC 232 Live Project
2022
Designing with Machines
Design a series of computer-generated algorithmic line drawings then plotted by the AxiDraw.
What
How
Here take inspiration from any of the phenomena listed as starting points under Context.
All plotted images on A4 paper, use any type of pen you see fit. Leave a margin of minimum 5 cm on each side of the A4 paper.
Deliverables
1 Images, videos documenting process and final outcome
2 Short description (~120 words) of idea and outcome
3 Source images, code if applicable
In the next session we will cut out your designs with a laser cutter. The cut outs and assembled parts will form a 3D object.
When developing your designs keep the anticipated outcome in view which can be a tool, wearable, object, sculpture. Take inspiration from Bruno Murani's Useless Machines or Karl Nawrot's Ghost(s) Writer or Stefanie Posavec's Air Transformed.
B-DC 232 Live Project
2022
Designing with Machines
B-DC 232 Live Project
2022
Designing with Machines
2022
Week 2
Design a tool, wearable or object from 2D cut outs. Materials can be acrylic, wood or paper.
Use one of the 3 design references provided as inspiration for your own design ideas and interpretations. Then link the idea to the context you have established for your project.
What
How
B-DC 232 Live Project
Designing with Machines
2022
Week 2
After developing a better understand of the laser cutting machine and the materials that you intend to work with, make adjustments to your design. Then proceed to cutting and assembling your design.
F403
Deliverables
1 Images, videos documenting process and final outcome
2 Short description (~120 words) of idea and outcome
3 Source images, code if applicable
Where
How
B-DC 232 Live Project
Designing with Machines
Prepare a selection of documentation for the processes and outcomes developed in session 1 and 2.
Here focus on form, content and narrative that your documentation communicates.
B-DC 232 Live Project
2022
Designing with Machines
B-DC 232 Live Project
2022
Designing with Machines
B-DC 232 Live Project
2022
Designing with Machines
2022
Design an interface using conductive materials such as conductive paint or conductive tape that controls visuals on a screen.
Select one of the options presented in class after you have discussed the application of interface and the control of visuals on screen.
What
How
B-DC 232 Live Project
Designing with Machines
Deliverables
1 Images, videos documenting interaction, visuals, final outcome
2 Short description (~120 words) of idea and outcome
3 Source code
2022
Try one of the suggested machine learning options in the next slide and develop from it a usable application that fits the context you have been working with so far.
Play with one of these machine learning applications: teachabe machines or posenet.
What
How
B-DC 232 Live Project
Designing with Machines
Deliverables
1 Images, screenshots, video(s) documenting interaction, final outcome
2 Short description (~120 words) of idea and outcome
3 Source code (if applicable)
2022
B-DC 232 Live Project
Designing with Machines
Posenet
Teachable Machine is a web-based tool that makes creating machine learning models fast, easy, and accessible to everyone.
B-DC 232 Live Project
2022
Designing with Machines
B-DC 232 Live Project
2022
Designing with Machines
2022
Today's session will be about sharing your work in progress. At the end of the session youshould be clear about the submission requirements.
What
2:30 – 3:00
B-DC 232 Live Project
Designing with Machines
1 Brief review of documentation materials and design experiments per group
2 Each group to prepare a 3-5 minute presentation of your design experiments and the context you worked with (you can prepare some slides with images to support your presentation)
3 Each group to present
4 Briefing of website template and submission
3:00 – 4:00
4:00 – 4:45
4:45 – 5:30
B-DC 232 Live Project
2022
Designing with Machines
B-DC 232 Live Project
2022
Designing with Machines
Tools
Use iMovie. Simple hard-cuts will do, no transition effects required.
Video Editing
Use Photoshop, but Preview does a good job as well when it comes to resizing or color correcting images.
Image Editing
B-DC 232 Live Project
2022
Designing with Machines
Submission
B-DC Graduation Project
2022
Computation in Design Lab
A mood board here should be a printable document that contains images which illustrate examples of a particular intention or implementation you have in mind. This document can be designed as a pdf or a website. The latter can be helpful when video or sound needs to be included into your mood board.
First step Use the mood board to assemble a series of images that portray your intention right away. Your image collection can grow over time.
Second step Organise and create relationships between the footage you have collected.
Third step Actively use your mood board to explain your intention to others to better articulate your intention based on existing examples.
Questions you may want to ask yourself
What do I want to achieve by joining this Lab?
What do I want to get out of this Lab?
How can the Lab help me in my project development?
What can I show and share?
On a scale from 1 to 10, how confident am I currently with my practical work?
There will be a schedule where you will be required to attend classes together with your peers and there will be sessions where you can schedule an appointment to discuss and resolve technical, conceptual, usability or aesthetics related questions concerning your own project.
B-DC Graduation Project
2022
Computation in Design Lab
Questions we will address relate to
aesthetics
conceptual
experiential
interaction
technical
usability
workflow
challenges, issues, obstacles, success stories.
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Subheadline
Class code
2022
Class name
Current Session Topic
Week
Text
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Text
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Work done with the intention to produce knowledge for use by others
Work done with the intention to produce a feasible solution to improve a given situation
Object (often material) created during a design process
Artifact used in research that can realize the (inter)action that is studied
Understanding about the world that can be communicated to others
Question, hypothesis, theory, investigation, interpretation, generalization, validation, discovery
Idea and concept generation, synthesis, development, integration, discovery, prototyping, invention, implementation, realization
Sketch, blueprint, brief, specifications, vision, proposal, recommendation, business plan
Implementation, realization, test, exploration, solution, proof of concept, construction
Theory, book, publication, expertise
Text
The ways in which design professionals conduct their work
Brief, contract, client, stakeholder, studio
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Class code
2022
Class name
Current Session Topic
Week
Subheadline
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class code
2022
Title of class
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Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.
Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.
class code
2022
Title of class