Image Based WebVR: Creating and Publishing Environments for Browsers and HMDs
by Sandy Ressler
National Institute of Standards and Technology
Tomasz Bednarz
CSIRO
NIST/CSIRO collaborative work, Feb-March, 2015
Disclaimer
Any mention of commercial products within this presentation or NIST web pages is for information only; it does not imply recommendation or endorsement by NIST.
The views expressed in this presentation are solely those of the author and do not represent any official views of NIST or the US Government.
Follow Along!
http://math.nist.gov/~SRessler/
w3d/CSIROwebvr.html
Agenda
Web Browser as Universal Publishing Medium
WebGL for Universal 3D Content
Oculus Rift brings about VR2.0
Creating 360 degree environments: The Joy and Horror of the GoPro 360Heros Setup
A Stich is Space makes the Place
Testing outside of Browser
Moving to the Browser - WebVR
Native Oculus Support, Sort-of
Future
Excuse me but there are some 3D objects in my web pages!!!
JS
Web Browser as Universal Publishing Medium
If you want the widest possible audience..put it on the Web
If you want exposure via mobile devices..put it on the Web, and make sure the site is responsive
WebGL for Universal 3D Content
WebGL is GL with web wrappers
WebGL supported by most browsers and most mobile devices
WebGL led by Khronos Group (standardization/conformance is good thing)