https://slides.com/sressler/standards-shmandards/
created with Google's veo3
Source: Highlights of a study by DIN (German Standards Institute) and the German Federal Ministry of Economic Affairs and Technology (IEEE Think Standards)
The SIGGRAPH Core Graphics System, commonly known as the "Core" standard, was published in 1977 by the ACM SIGGRAPH Graphics Standards Planning Committee (GSPC) . This was the first formal graphics standard developed for computer graphics. It provided a device-independent framework for 2D vector graphics, including a set of library routines for graphics operations. The Core standard laid the groundwork for later standards such as GKS (Graphical Kernel System) and PHIGS (Programmer's Hierarchical Interactive Graphics System), which expanded on its concepts to support more complex and interactive graphics systems .
NIST involved and went through ANSI
INITIALLY SIMPLE DRAWINGS
WHY?
Just because something is simple does NOT mean it shouldn't be standardized"
some guy at NIH said this (re PubMed)
Takes (a long) time
📦 Breakdown by Major MPEG Standards and Parts | |||
---|---|---|---|
Here are a few core MPEG standards and how many parts each includes (approximate as of 2025): | |||
Standard | Formal Name | # of Parts | Examples of Parts |
MPEG-1 | ISO/IEC 11172 | 5 parts | Systems, Video, Audio, Conformance, Software |
MPEG-2 | ISO/IEC 13818 | 10+ parts | Transport Stream, Video, Audio, DSM-CC |
MPEG-4 | ISO/IEC 14496 | 30+ parts | Visual, Audio, Scene Description, BIFS, AFX |
MPEG-7 | ISO/IEC 15938 | 12 parts | Description Schemes, Descriptors, XML schema |
MPEG-21 | ISO/IEC 21000 | 20+ parts | Digital Item Declaration, Rights Management |
MPEG-H | ISO/IEC 23008 | 20+ parts | HEVC (H.265), MMT, 3D Audio |
MPEG-I | ISO/IEC 23090 | 15+ parts | Omnidirectional Media, Point Cloud, V-PCC |
chatGPT says:
Generated BILLIONS in economic value!
11-FEB-94 Labyrinth Mark Pesce & Tony Parisi & Peter Kennard ??-MAR-94 Dave Raggett coins the term VRML in paper submitted to WWW1 25-MAY-94 WWW1 - Mark Pesce gives Cyberspace paper on Labyrinth & VRML BOF#1 10-JUN-94 Brian Behlendorf & Mark Pesce set up www-vrml mailing list XX-AUG-94 SIGGRAPH meeting, followed by voting WebOOGL/Inventor voting 24-OCT-94 W2 VRML 1.0 based on Inventor @@/www-vrml/arch/0458.html 02-NOV-94 VRML 1.0 draft #1 released @@/VRML1.0/vrml10c.html 5-JAN-95 QvLib released from SGI - Gavin Bell 03-APR-95 SGI, TGS announce Webspace. 13 companies support VRML 10-MAR-95 3D Symposium VRML meeting: Don Brutzman 20-APR-95 VRML FAQ put up - YON was at oki.com 6-APR-95 VRML repository Dave Nadeau, Jim Moreland www.sdsc.edu/vrml/ 26-MAY-95 VRML 1.0 "final draft" features frozen (see vrml10c.html) 27-MAY-95 VRML Arc Gallery - the first tangible collection of VRML. [ sigh, vrml.arc.org is gone - look for crumbs at Construct.net] 13-JUN-95 Intervista released WorldView, Tony Parisi 2-AUG-95 WebFX - Paper Software Mike McCue, Greg Scallan, Jim Dunn++ XX-AUG-95 SIGGRAPH 95 VRML course & first demo SIG, VAG announced. 23-AUG-95 VAG1 - layout plan for VRML1.1 & VRML2.0 [photos] 23-OCT-95 VAG2 - VRML 1.1 proposal from SGI blurs into VRML2.0 13-DEC-95 VRML95 - VRML's first conference. Hosted by SDSC. 4-JAN-96 RFP - Request for Proposals http://www.vrml.org/vag/rfp.html 12-FEB-96 Netscape buys Paper, WebFX becomes Live3D 6-FEB-96 VAG3 - proposals from SGI, Apple, Microsoft, IBM, GMD & Sun 25-MAR-96 VAG4 - pick MW, schedule drafts to SIGGRAPH (meet with ISO) 18-APR-96 Moving Worlds VRML 2.0 draft #1 6-AUG-96 SIGGRAPH 96 (VAG5) VRML 2.0 released; VRMLC germinates; Live3d 12-DEC-96 Last VAG meeting - http://vag.vrml.org/vag/vag6.html ??-DEC-96 VRMLC becomes incorporated - 54 companies paying dues. ??-FEB-97 SGI & Netscape Live3D->CosmoPlayer (Michael Plitkins) 23-FEB-97 VRML97 2nd VRML Conference, elected VRMLC VRB & BoD MEETINGS 4-APR-97 VRML97 DIS Rikk Carey, Gavin Bell, Chris Marrin! XX-AUG-97 SIGGRAPH97 VRMLC press release, ... 24-OCT-97 MPEG4 + VRML Ad Hoc meeting. ??-DEC-97 ISO blessing VRML97 - fastest trip thru ISO ever! ...VRML98 here we come.
1995 VRML 1.0 Final Draft
1995 VRML 1.0
1996 Netscape buys Paper
1997 SGI -> CosmoPlayer
1997 ISO blessing VRML 97, fastest trip through ISO ever!
VRML 95 - San Diego Supercomputer Center (SDSC)
Web3D 2015
20 Year History
#VRML V1.0 ascii
#House of Immersion Revision History
# 11/9/95 validated - Sandy
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"The VRML House of Immersion was created by:
Sandy Ressler (still at NIST)
Christine Piatko (at NIST)
it was based on the original Virtus Walkthrough
and Inventor versions by:
Sharon Davison (now at Microsoft)
Mark Pflaging (now at GWU)
and
Alan Sun (now at MIT).
"The VRML House of Immersion"
http://www.historyofcg.com/pages/protozoa/
1997
Copyright 1997 Protozoa Inc.
ALL RIGHTS RESERVED
Created using Protozoa's ALIVE!
For more information, please contact:
Protozoa Inc.
San Francisco, CA
info@protozoa.com
Floops Interactive (Season 3, 41-65)
Commissioned by Andres Wydler of SGI
Personnel:
Steve Rein (Creative Director, Head Writer, Add'l. Models)
Emre Yilmaz (Director, Puppeteer/Animator, Co-Writer, Digital Puppet Builder, Add'l. Models)
Terry Franguiadakis (Technical Director, Vrml Scripting and Interactivity)
T. Reid Norton (Sound Effects)
Eric Bergmann (Voice of Floops)
Bay Raitt (Floops Design and Modeling)
Tracey Roberts (Additional Modeling)
Mike Morasky, Eric Gregory, Shane Cooper (Technical Assistance)
Brad DeGraf (Protozoa President / Head Visionary)
"
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Created using ALIVE!
Text
CAESAR project: First 3D scans of humans
Anthrogloss (VRML)
https://tsapps.nist.gov/publication/get_pdf.cfm?pub_id=151522
(one method to extend/improve standard)
created with Google's veo3
"The nice thing about standards is that there are so many to choose from."
— Andrew S. Tanenbaum
Randall Munroe, https://xkcd.com/927/
Your Archival Content should be stored in a Standard format