in CS education
An ontology, or theory/model of existence/reality
An epistemology, or theory of both individual and shared human knowledge
A methodology for acquiring and validating knowledge
A pedagogy, or theory of teaching
...and others add a fifth component: a theory of evaluation
per Ernest, 1995, an educational paradigm includes:
A theory of education holding that knowledge and understanding develop best when actively created (rather than passively received) by the student through processes designed to help students make connections and create effective mental models
Ontological reality exists
Truth exists
The mind is a clean slate to be filled with logic and knowledge
Passive learning methods
Ontological reality is unattainable so irrelevant to learning
All knowledge evolves and is potentially fallible; absolute truth is unattainable
Knowledge is acquired recursively: sensory data + existing knowledge + reflection = cognitive structures (models)
Emphasis on active learning methods; does not completely reject classical methods
The problem, in short:
CS involves engagement with many artifacts previously created by others; to understand and effectively use these artifacts, we must understand the cognitive structures underpinning those tools--i.e., the models their inventors had in mind when they created them.
CS educators' failure to emphasize the importance of recognizing and understanding these models will limit many CS students' ability to use the artifacts, evaluate them, and, later, to develop their own.