ROOMGAME
Tobias Hartmann
Tobias Hartmann
aber warum?
Testen von States und weil es Spaß macht
Tobias Hartmann
Roomescape?!
... Text-Adventure, Day of the Tentacle
Tobias Hartmann
eine Idee eine Vision
eigene Roomescape spiele mit IOT
Tobias Hartmann
ist sowas schwer?
Alexa Skill Development ... Klick, Klick, fertig
Amazon Developer Console
Tobias Hartmann
Amazon Developer Console
Tobias Hartmann
Amazon Developer Dashboard
Tobias Hartmann
{
"languageModel": {
"types": [
{
"name": "Direction",
"values": [
{
"id": "1",
"name": {
"value": "North",
"synonyms": [
"up"
]
}
},
{
"id": "2",
"name": {
"value": "South",
"synonyms": [
"down"
]
}
},
{
"id": "3",
"name": {
"value": "East",
"synonyms": [
"right"
]
}
},
{
"id": "4",
"name": {
"value": "West",
"synonyms": [
"left"
]
}
}
]
},
{
"name": "Item",
"values": [
{
"id": "2",
"name": {
"value": "banana",
"synonyms": []
}
},
{
"id": "1",
"name": {
"value": "torch",
"synonyms": []
}
},
{
"id": "3",
"name": {
"value": "broom",
"synonyms": []
}
},
{
"id": "4",
"name": {
"value": "grilled banana",
"synonyms": []
}
}
]
},
{
"name": "Object",
"values": [
{
"id": "2",
"name": {
"value": "barbecue",
"synonyms": [
"bbq"
]
}
},
{
"id": "1",
"name": {
"value": "door",
"synonyms": []
}
}
]
}
],
"intents": [
{
"name": "AMAZON.CancelIntent",
"samples": []
},
{
"name": "AMAZON.HelpIntent",
"samples": []
},
{
"name": "AMAZON.StartOverIntent",
"samples": [
"reset game"
]
},
{
"name": "AMAZON.StopIntent",
"samples": [
"quit",
"stop",
"Goodbye"
]
},
{
"name": "CombineIntent",
"samples": [
"combine {BaseItem} with {Item}",
"use {BaseItem} with {Item}",
"put {BaseItem} into {Item}"
],
"slots": [
{
"name": "Item",
"type": "Item"
},
{
"name": "BaseItem",
"type": "Item"
}
]
},
{
"name": "EatIntent",
"samples": [
"eat {Item}"
],
"slots": [
{
"name": "Item",
"type": "Item"
}
]
},
{
"name": "GoToIntent",
"samples": [
"go to {Direction}",
"move to {Direction}",
"go {Direction}",
"move {Direction}",
"venture {Direction}",
"{Direction}"
],
"slots": [
{
"name": "Direction",
"type": "Direction"
}
]
},
{
"name": "PickUpIntent",
"samples": [
"pickup {Item}",
"take {Item}"
],
"slots": [
{
"name": "Item",
"type": "Item"
}
]
},
{
"name": "ShowIntent",
"samples": [
"show",
"describe room",
"what can I see"
],
"slots": []
},
{
"name": "ShowInventoryIntent",
"samples": [
"ShowInventory",
"Inventory"
],
"slots": []
},
{
"name": "UseIntent",
"samples": [
"use {Item} with {Object}",
"open {Object} with {Item}",
"hit {Object} with {Item}",
"put {Item} into {Object}"
],
"slots": [
{
"name": "Item",
"type": "Item"
},
{
"name": "Object",
"type": "Object"
}
]
}
],
"invocationName": "mansion"
}
}
Skill Model JSON
Tobias Hartmann
Tobias Hartmann
JavaScript, what else
Alexa Skills Kit for NodeJs
Skills Kit für NodeJs
Tobias Hartmann
https://github.com/alexa/alexa-skills-kit-sdk-for-nodejs
npm install --save alexa-sdk
var Alexa = require('alexa-sdk');
exports.handler = function(event, context, callback){
var alexa = Alexa.handler(event, context, callback);
};
var handlers = {
'HelloWorldIntent': function () {
this.emit(':tell', 'Hello World!');
}
};
}
tell, ask, askWithCard, tellWithCard, confirmIntent, confirmIntentWithCard, ...
Skills Kit für NodeJs - States
Tobias Hartmann
https://github.com/alexa/alexa-skills-kit-sdk-for-nodejs
var states = {
GUESSMODE: '_GUESSMODE',
STARTMODE: '_STARTMODE'
};
var newSessionHandlers = {
'NewSession': function() {
this.handler.state = states.STARTMODE;
}
};
var startGameHandlers = Alexa.CreateStateHandler(states.STARTMODE, {
'AMAZON.YesIntent': function() {
this.handler.state = states.GUESSMODE;
}
});
var guessModeHandlers = Alexa.CreateStateHandler(states.GUESSMODE, {
'NumberGuessIntent': function() {}
});
Amazon Lambda Blueprints
Tobias Hartmann
Amazon Lambda Konfiguration
Tobias Hartmann
Wie sieht das am Ende aus
Tobias Hartmann
/* eslint-disable func-names */
/* eslint quote-props: ["error", "consistent"]*/
/**
* This sample demonstrates a simple skill built with the Amazon Alexa Skills
* nodejs skill development kit.
* This sample supports multiple lauguages. (en-US, en-GB, de-DE).
* The Intent Schema, Custom Slots and Sample Utterances for this skill, as well
* as testing instructions are located at https://github.com/alexa/skill-sample-nodejs-fact
**/
'use strict';
const Alexa = require('alexa-sdk');
const APP_ID = undefined; // TODO replace with your app ID (OPTIONAL).
const languageStrings = {
'en': {
translation: {
FACTS: [
'A year on Mercury is just 88 days long.',
'Despite being farther from the Sun, Venus experiences higher temperatures than Mercury.',
'Venus rotates anti-clockwise, possibly because of a collision in the past with an asteroid.',
'On Mars, the Sun appears about half the size as it does on Earth.',
'Earth is the only planet not named after a god.',
'Jupiter has the shortest day of all the planets.',
'The Milky Way galaxy will collide with the Andromeda Galaxy in about 5 billion years.',
'The Sun contains 99.86% of the mass in the Solar System.',
'The Sun is an almost perfect sphere.',
'A total solar eclipse can happen once every 1 to 2 years. This makes them a rare event.',
'Saturn radiates two and a half times more energy into space than it receives from the sun.',
'The temperature inside the Sun can reach 15 million degrees Celsius.',
'The Moon is moving approximately 3.8 cm away from our planet every year.',
],
SKILL_NAME: 'Space Facts',
GET_FACT_MESSAGE: "Here's your fact: ",
HELP_MESSAGE: 'You can say tell me a space fact, or, you can say exit... What can I help you with?',
HELP_REPROMPT: 'What can I help you with?',
STOP_MESSAGE: 'Goodbye!',
},
},
'en-US': {
translation: {
FACTS: [
'A year on Mercury is just 88 days long.',
'Despite being farther from the Sun, Venus experiences higher temperatures than Mercury.',
'Venus rotates counter-clockwise, possibly because of a collision in the past with an asteroid.',
'On Mars, the Sun appears about half the size as it does on Earth.',
'Earth is the only planet not named after a god.',
'Jupiter has the shortest day of all the planets.',
'The Milky Way galaxy will collide with the Andromeda Galaxy in about 5 billion years.',
'The Sun contains 99.86% of the mass in the Solar System.',
'The Sun is an almost perfect sphere.',
'A total solar eclipse can happen once every 1 to 2 years. This makes them a rare event.',
'Saturn radiates two and a half times more energy into space than it receives from the sun.',
'The temperature inside the Sun can reach 15 million degrees Celsius.',
'The Moon is moving approximately 3.8 cm away from our planet every year.',
],
SKILL_NAME: 'American Space Facts',
},
},
'en-GB': {
translation: {
FACTS: [
'A year on Mercury is just 88 days long.',
'Despite being farther from the Sun, Venus experiences higher temperatures than Mercury.',
'Venus rotates anti-clockwise, possibly because of a collision in the past with an asteroid.',
'On Mars, the Sun appears about half the size as it does on Earth.',
'Earth is the only planet not named after a god.',
'Jupiter has the shortest day of all the planets.',
'The Milky Way galaxy will collide with the Andromeda Galaxy in about 5 billion years.',
'The Sun contains 99.86% of the mass in the Solar System.',
'The Sun is an almost perfect sphere.',
'A total solar eclipse can happen once every 1 to 2 years. This makes them a rare event.',
'Saturn radiates two and a half times more energy into space than it receives from the sun.',
'The temperature inside the Sun can reach 15 million degrees Celsius.',
'The Moon is moving approximately 3.8 cm away from our planet every year.',
],
SKILL_NAME: 'British Space Facts',
},
},
'de': {
translation: {
FACTS: [
'Ein Jahr dauert auf dem Merkur nur 88 Tage.',
'Die Venus ist zwar weiter von der Sonne entfernt, hat aber höhere Temperaturen als Merkur.',
'Venus dreht sich entgegen dem Uhrzeigersinn, möglicherweise aufgrund eines früheren Zusammenstoßes mit einem Asteroiden.',
'Auf dem Mars erscheint die Sonne nur halb so groß wie auf der Erde.',
'Die Erde ist der einzige Planet, der nicht nach einem Gott benannt ist.',
'Jupiter hat den kürzesten Tag aller Planeten.',
'Die Milchstraßengalaxis wird in etwa 5 Milliarden Jahren mit der Andromeda-Galaxis zusammenstoßen.',
'Die Sonne macht rund 99,86 % der Masse im Sonnensystem aus.',
'Die Sonne ist eine fast perfekte Kugel.',
'Eine Sonnenfinsternis kann alle ein bis zwei Jahre eintreten. Sie ist daher ein seltenes Ereignis.',
'Der Saturn strahlt zweieinhalb mal mehr Energie in den Weltraum aus als er von der Sonne erhält.',
'Die Temperatur in der Sonne kann 15 Millionen Grad Celsius erreichen.',
'Der Mond entfernt sich von unserem Planeten etwa 3,8 cm pro Jahr.',
],
SKILL_NAME: 'Weltraumwissen auf Deutsch',
GET_FACT_MESSAGE: 'Hier sind deine Fakten: ',
HELP_MESSAGE: 'Du kannst sagen, „Nenne mir einen Fakt über den Weltraum“, oder du kannst „Beenden“ sagen... Wie kann ich dir helfen?',
HELP_REPROMPT: 'Wie kann ich dir helfen?',
STOP_MESSAGE: 'Auf Wiedersehen!',
},
},
};
const handlers = {
'LaunchRequest': function () {
this.emit('GetFact');
},
'GetNewFactIntent': function () {
this.emit('GetFact');
},
'GetFact': function () {
// Get a random space fact from the space facts list
// Use this.t() to get corresponding language data
const factArr = this.t('FACTS');
const factIndex = Math.floor(Math.random() * factArr.length);
const randomFact = factArr[factIndex];
// Create speech output
const speechOutput = this.t('GET_FACT_MESSAGE') + randomFact;
this.emit(':tellWithCard', speechOutput, this.t('SKILL_NAME'), randomFact);
},
'AMAZON.HelpIntent': function () {
const speechOutput = this.t('HELP_MESSAGE');
const reprompt = this.t('HELP_MESSAGE');
this.emit(':ask', speechOutput, reprompt);
},
'AMAZON.CancelIntent': function () {
this.emit(':tell', this.t('STOP_MESSAGE'));
},
'AMAZON.StopIntent': function () {
this.emit(':tell', this.t('STOP_MESSAGE'));
},
};
exports.handler = function (event, context) {
const alexa = Alexa.handler(event, context);
alexa.APP_ID = APP_ID;
// To enable string internationalization (i18n) features, set a resources object.
alexa.resources = languageStrings;
alexa.registerHandlers(handlers);
alexa.execute();
};
Details mit SSML
Tobias Hartmann
Speech Synthesis Markup Language
<speak>
Good morning, <say-as interpret-as="spell-out">Dave</say-as>
<audio src="https://dave.42.com/audio/activate.mp3" />
</speak>
<speak>
I'm sorry, Dave. <break time="1s"/>
<amazon:effect name="whispered">I'm afraid I can't do that.</amazon:effect>.
</speak>
<speak>
<emphasis level="strong">This mission is too important for me</emphasis>
to allow you to jeopardize it.
</speak>
https://developer.amazon.com/de/docs/custom-skills/speech-synthesis-markup-language-ssml-reference.html
Tobias Hartmann
Statemachine
weil Standard nicht genug war
Was ist eine Statemachine
Tobias Hartmann
- Programmiermodell mit "Zuständen" (States)
- definierte Übergänge zw. Zuständen (Transitions)
- Aktionen (Actions/Events) abhängig vom Zustand
INAKTIV
SUCHEN
ANGRIFF
Wenn Abstand d. Spielfigur </> Sichtweite
Wenn Abstand d. Spielfigur </> Angriffsreichweite
Zustände einer computergesteuerten Spielfigur
Abbilden der Zustände durch gekapselteten Code (Klassen/Module) -> Struktur
Alexa hat eine eigene Statemachine. Warum nicht diese nutzen?
Tobias Hartmann
Vorteile | Nachteile |
---|---|
Zustand wird automatisch in Session gespeichert | Debugging |
Zustand kann persistiert werden (DynamoDB) | Läuft nur im Alexa SDK |
Debugging nur mit erhöhtem Setup-Aufwand |
Was macht unsere Statemachine anders?
Tobias Hartmann
Vorteile | Nachteile |
---|---|
keine Abhängigkeiten | Datenpersistenz |
testbar | |
Wiederverwendbarkeit | |
Debugging |
Ablauf
Tobias Hartmann
Aufruf
Intent
Slot-Daten
Alexa-Adapter
1. State-Persitenz
2. Mapping
State Machine
Event-Name
Event-Daten
State
Handler
plattform-
abhängig
Tobias Hartmann
Demo
was Alexa mit einer gegrillten Banane zu tun hat
Tobias Hartmann
UX, es heißt DD/DX
... für VUI/CUI brauchts DD/DX
Eine neue Herausforderung
Tobias Hartmann
Dialog Design
Tobias Hartmann
So menschlich wie möglich.
Satzvariationen bilden.
Kontextbezogene Antworten.
Tobias Hartmann
nettes Spiel aber
kann diese Dose auch was gescheites?
Vielseitiger als wir denken
Tobias Hartmann
HOTEL
EMPFANG
OFFICE
DAHEIM
GAMES
BLOG
SHOP
Wir bringen Begeisterung und Einfachheit in die Interaktion zwischen Mensch und Software
HTTPS://DAVE42.COM/
Tobias Hartmann @ToH_82
Manuel Rülke @homecoded