FRU Phase 4 Guide

Darklit Dragonsong

Crystallize Time

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Darklit Dragonsong

Supports North
(HHTT)

DPS South
(MMRR)

Darklit Dragonsong

Tethers will spawn on
1x Healer
1x Tank
2x DPS

Darklit Dragonsong

This is is our ideal final tether formation

Sometimes you'll get lucky
and will have this pattern from the start

Bow Tie

Darklit Dragonsong

Tethers go to towers

Bow Tie

Darklit Dragonsong

Remaining players pinch to sides

Bow Tie

Darklit Dragonsong

Box Pattern

Tank +
EAST-most DPS swap

Darklit Dragonsong

Box Pattern

Tank +
EAST-most DPS swap

Darklit Dragonsong

Box Pattern

Tank +
EAST-most DPS swap

Darklit Dragonsong

Tethers to towers
Remaining players pinch

Box Pattern

Darklit Dragonsong

Hourglass Pattern

Darklit Dragonsong

Tank +
WEST-most DPS swap

Hourglass Pattern

Darklit Dragonsong

Hourglass Pattern

Tank +
WEST-most DPS swap

Darklit Dragonsong

Tank +
WEST-most DPS swap

Hourglass Pattern

Darklit Dragonsong

Tethers to towers
Remaining players pinch

Hourglass Pattern

Darklit Dragonsong

North

South

Water stacks are on two random players

They need to be split North and South

Darklit Dragonsong

North

South

NON-tethered players swap before upcoming cone baits (if needed)

Darklit Dragonsong

Darklit Dragonsong

Cones AoEs hit closest players to middle

NON-tether players get close to bait

Darklit Dragonsong

Spread for Spirit Taker

Tethers shift southward

Do not be near Fragment of Fate

Cones move outward

Darklit Dragonsong

Spread for Spirit Taker

Darklit Dragonsong

One of Shiva's wings will glow and cleave half the arena

Hallowed Wings

Darklit Dragonsong

Shift over to safe-side

Do not be near Fragment of Fate

Hallowed Wings

Darklit Dragonsong

Water stack + wing cleave go off

Tank find E/W wall furthest from Gaia
Move at the end of Hallowed Wings castbar

Hallowed Wings

Darklit Dragonsong

Gaia jumps to furthest player from her

Darklit Dragonsong

Gaia will jump a second time to her closest player

Invuln both hits
or tank swap super fast

Darklit Dragonsong

Darklit Dragonsong

Both bosses will individually cast Akh Morn stack on highest emnity players

Akh Morn

Darklit Dragonsong

G1 North

Akh Morn

G2 South

Do not be near Fragment of Fate

You can split groups

Darklit Dragonsong

Party middle

Akh Morn

Do not be near Fragment of Fate

or do 7-1
OT can solo

Darklit Dragonsong

Akh Morn

4x hits

Akh Morn

Darklit Dragonsong

Stack middle for Morn Afah

Morn Afah

Darklit Dragonsong

1x hit

Morn Afah

Darklit Dragonsong

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You are one of 4 people in this mechanic

Red Ice
Wind
Purple
Everybody else

Red = get head
Blue = pick up poo

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Starting spots     (blues line-up with purple tethers)

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Puddle Pick Up Spots

Dark = Deez nutz

Yellow Debuff  to Yellow

3 is a sideways W

HAHA sucks 4 you that Ice doesn't match a marker

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Supports
West

DPS
East

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        2x Wind
       
        2x Red Ice

Need to split E/W

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Flex prios if same debuffs on same roles:

T1>T2>H1>H2
M1>M2>R1>R2

Winds SW/SE

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Red Ice
E/W

Flex prios if same debuffs on same roles:

T1>T2>H1>H2
M1>M2>R1>R2

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Look at
hourglass tethers

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Eruption go to
north-most purple tether (hug wall)

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Remaining players go to south-most purple tether (to wall)

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Players at wall
stand just outside the ellipse lines on floor

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Yellow tether towers
explode first

Water goes off

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Wall players move between ellipse lines ASAP

Winds closer to wall

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Dragon heads hit Red Ice

Most debuffs go off here

Make sure Wind KB player waits for kb before moving

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Non-winds get yeeted

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Red Ice rotate towards purple tethers ASAP

Don't go too far south

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Untethered towers explode

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Yellow stack goes off
don't be too close to
"Fragment of Fate"

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Winds pop heads near 3 / 4 markers
(early pop)

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Look for exa wave coming from E or W

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Purple towers explode

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Walk in when red lines turn into yellow peepee

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Blues should find puddles to cleanse ASAP
(before rewinds)

Pickup puddles based on original debuffs
Dark =    D
Yellow = B
Water  = 3
Ice       =  4

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Blues should find puddles to cleanse ASAP
(before rewinds)

Pickup puddles based on original debuffs
Dark =    D
Yellow = B
Water  = 3
Ice       =  4

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N or S exa wave
telegraphs

Pickup puddles based on original debuffs
Dark =    D
Yellow = B
Water  = 3
Ice       =  4

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Blues should find puddles to cleanse ASAP
(before rewinds)

Pickup puddles based on original debuffs
Dark =    D
Yellow = B
Water  = 3
Ice       =  4

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Since waves originated from North and West
party meets-up Northwest

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Since waves originated from North and West
party meets-up Northwest

Line-up using
intercard marker
G1 Left facing wall
G2 Right facing wall

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Quietus debuffs expire and explode

This is not rewind, don't
get jebaited

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Rewinds get placed
a couple seconds after

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Stay away from
Fragment of Fate

Spread relative to marker
Tanks Forward
DPS far
Healers near middle

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Rewind executes

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Shiva does knockback
from first PP wave spawn

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Shiva does knockback
from first PP wave spawn

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Knockback from second PP wave spawn

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Knockback from second PP wave spawn

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Akh Morn

Do not be near Fragment of Fate

if doing 7-1
MT solo

Another Akh Morn

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Debuffs & Clips!

Big Donut AoE
Big Wind knockback
Small AoE
4 player stack
5 player stack

Touch Dragonhead (or die)
Touch Puddle dropped by Dragonhead (or die)
Unavoidable AoE dmg when timer expires

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Papi RoLo

Sausage Guy