Darklit Dragonsong
Crystallize Time
Scroll down to continue
Supports North
(HHTT)
DPS South
(MMRR)
Tethers will spawn on
1x Healer
1x Tank
2x DPS
This is is our ideal final tether formation
Sometimes you'll get lucky
and will have this pattern from the start
Bow Tie
Tethers go to towers
Bow Tie
Remaining players pinch to sides
Bow Tie
Box Pattern
Tank +
EAST-most DPS swap
Box Pattern
Tank +
EAST-most DPS swap
Box Pattern
Tank +
EAST-most DPS swap
Tethers to towers
Remaining players pinch
Box Pattern
Hourglass Pattern
Tank +
WEST-most DPS swap
Hourglass Pattern
Hourglass Pattern
Tank +
WEST-most DPS swap
Tank +
WEST-most DPS swap
Hourglass Pattern
Tethers to towers
Remaining players pinch
Hourglass Pattern
North
South
Water stacks are on two random players
They need to be split North and South
North
South
NON-tethered players swap before upcoming cone baits (if needed)
Cones AoEs hit closest players to middle
NON-tether players get close to bait
Spread for Spirit Taker
Tethers shift southward
Do not be near Fragment of Fate
Cones move outward
Spread for Spirit Taker
One of Shiva's wings will glow and cleave half the arena
Hallowed Wings
Shift over to safe-side
Do not be near Fragment of Fate
Hallowed Wings
Water stack + wing cleave go off
Tank find E/W wall furthest from Gaia
Move at the end of Hallowed Wings castbar
Hallowed Wings
Gaia jumps to furthest player from her
Gaia will jump a second time to her closest player
Invuln both hits
or tank swap super fast
Both bosses will individually cast Akh Morn stack on highest emnity players
Akh Morn
G1 North
Akh Morn
G2 South
Do not be near Fragment of Fate
You can split groups
Party middle
Akh Morn
Do not be near Fragment of Fate
or do 7-1
OT can solo
Akh Morn
4x hits
Akh Morn
Stack middle for Morn Afah
Morn Afah
1x hit
Morn Afah
You are one of 4 people in this mechanic
Red Ice
Wind
Purple
Everybody else
Red = get head
Blue = pick up poo
Starting spots (blues line-up with purple tethers)
Puddle Pick Up Spots
Dark = Deez nutz
Yellow Debuff to Yellow
3 is a sideways W
HAHA sucks 4 you that Ice doesn't match a marker
Supports
West
DPS
East
2x Wind
2x Red Ice
Need to split E/W
Flex prios if same debuffs on same roles:
T1>T2>H1>H2
M1>M2>R1>R2
Winds SW/SE
Red Ice
E/W
Flex prios if same debuffs on same roles:
T1>T2>H1>H2
M1>M2>R1>R2
Look at
hourglass tethers
Eruption go to
north-most purple tether (hug wall)
Remaining players go to south-most purple tether (to wall)
Players at wall
stand just outside the ellipse lines on floor
Yellow tether towers
explode first
Water goes off
Wall players move between ellipse lines ASAP
Winds closer to wall
Dragon heads hit Red Ice
Most debuffs go off here
Make sure Wind KB player waits for kb before moving
Non-winds get yeeted
Red Ice rotate towards purple tethers ASAP
Don't go too far south
Untethered towers explode
Yellow stack goes off
don't be too close to
"Fragment of Fate"
Winds pop heads near 3 / 4 markers
(early pop)
Look for exa wave coming from E or W
Purple towers explode
Walk in when red lines turn into yellow peepee
Blues should find puddles to cleanse ASAP
(before rewinds)
Pickup puddles based on original debuffs
Dark = D
Yellow = B
Water = 3
Ice = 4
Blues should find puddles to cleanse ASAP
(before rewinds)
Pickup puddles based on original debuffs
Dark = D
Yellow = B
Water = 3
Ice = 4
N or S exa wave
telegraphs
Pickup puddles based on original debuffs
Dark = D
Yellow = B
Water = 3
Ice = 4
Blues should find puddles to cleanse ASAP
(before rewinds)
Pickup puddles based on original debuffs
Dark = D
Yellow = B
Water = 3
Ice = 4
Since waves originated from North and West
party meets-up Northwest
Since waves originated from North and West
party meets-up Northwest
Line-up using
intercard marker
G1 Left facing wall
G2 Right facing wall
Quietus debuffs expire and explode
This is not rewind, don't
get jebaited
Rewinds get placed
a couple seconds after
Stay away from
Fragment of Fate
Spread relative to marker
Tanks Forward
DPS far
Healers near middle
Rewind executes
Shiva does knockback
from first PP wave spawn
Shiva does knockback
from first PP wave spawn
Knockback from second PP wave spawn
Knockback from second PP wave spawn
Akh Morn
Do not be near Fragment of Fate
if doing 7-1
MT solo
Another Akh Morn
Debuffs & Clips!
Big Donut AoE
Big Wind knockback
Small AoE
4 player stack
5 player stack
Touch Dragonhead (or die)
Touch Puddle dropped by Dragonhead (or die)
Unavoidable AoE dmg when timer expires
Papi RoLo
Sausage Guy