Four clones spawn on cardinals
Players position near intercard markers in these assigned spots
Supports CW, DPS CCW from intercards
Two random clones on opposite sides shoot cones either E/W or N/S
REMEMBER THE DIRECTION THE CONES SHOOT TOWARDS
One remaining clone will shoot the TWO nearest players with dark AoEs
Other remaining clone will jump to closest player for a fire pair stack
If hit by dark, you need to soak fire next
If hit by fire stack or nothing, soak dark next
Get behind boss, it will face a random direction and cleave half the arena
Get behind boss, it will face a random direction and cleave half the arena
Clones will duplicate
Pay attention to clones that have your opposite element (e.g, pay attention to dark clones if you got hit by fire stack)
Clones will move to intercards
One clone from each pair will go to an outer corner
Clones will move to intercards
Other clone from each pair will go to an inner corner
Healer/Ranged go to opposite element clone on OUTER corner
Tanks/Melees go to opposite element clone on INNER corner
Clones will shoot cones in same direction as they did at the beginning of the mechanic
Melees line up in same direction as cones shot originally (N/S in this example)
Dark melee/tank stack
OUTside boss hitbox where fire clone is
Non-dark Melee IN boss
Non-dark Tank OUTside boss near dark clone
Ranged move to cardinals opposite cone direction
Dark debuff ranged stack near outer fire clone
Non-dark ranged spread near dark clone
Mechanic resolves
Boss targets highest enmity with stack buster
that cleaves half of the arena
Party behind boss, tanks in front
Boss will turn to random direction and cleave
Everybody behind boss
Boss will turn to random direction and cleave
Everybody behind boss
Tanks move in-front and away from boss
Top 2 enmity get AoE buster
Firsts set of clones
Boss will spawn 8 clones
Clones will tether to random players
Clones will tether to random players
Remember what clone you are tethered to. You can pre-position for clarity
No Tether
Boss Tether
These icons do not show up right away. We can choose what mechanics each clone does later. Pick up the icon/mechanic I placed next to your clone later when second clones spawn to make things easy
These icons will trigger later with the following effects
4 player stack (can be soaked with less players with mits)
Large cone
Large circle AoE (defamation)
Since there will be duplicates, we use snake prio to decide who picks up duplicates
Guys just use standard snake prio pls pls pls stop changing the prios
East Group
West Group
Boss Tether
No Tether
Since there will be duplicates, we use snake prio to decide who picks up duplicates
Players tethered to A1B2 markers search for their icon N CW
You will resolve your mechanics True East
Players tethered to C3D4 markers search for their icon NW CCW
You will resolve your mechanics True West
Second set of clones
Six new clones spawn
They will have one of the icons mentioned earlier
Pick up the correct icon using the prio system mentioned earlier
They will have one of the icons mentioned earlier
Pick up the correct icon using the prio system mentioned earlier
They will have one of the icons mentioned earlier
Pick up the correct icon using the prio system mentioned earlier
They will have one of the icons mentioned earlier
Pick up the correct icon using the prio system mentioned earlier
They will have one of the icons mentioned earlier
Pick up the correct icon using the prio system mentioned earlier
Player whose clone was north will get tether from boss
Player whose clone was south gets no tether
Once tethers lock-in, players can pre-position based on their icon and prio
Defams and no-tether far out
Once tethers lock-in, players can pre-position based on their icon and prio
Cones/Stacks on North wall
Cones outer stacks inner
Once tethers lock-in, players can pre-position based on their icon and prio
Boss tether in "A" marker
Boss will jump to player they were tethered to
4 closest players to boss will get hit by cones
Big AoEs hit defam tethers and non-tethered player
Group together for 4 stacks
West-side players group west
East-side players group east
Group together for 4 stacks
West-side players group west
East-side players group west
North/South players rotate CW
Cone players stand slightly in front of their group and face boss.
Rest of the party max-melee
Stacks go off first
Cones shoot right after stack in the direction cone players are facing
Boss will spin, get behind boss ASAP
Boss will spin, get behind boss ASAP
Player clones will now repeat mechanics based on what tether their player picked-up
Since we pre-assigned these, the clones should always do mechanics in a static order
Boss will shoot cones again at 4 closest players. Same players as before go out to bait
Remaining players line-up on butt-cheeks
Defam players will bait Near/Far AoEs
Netherwrath Near: 2 closest players get targeted with pair stack
Netherwrath Near
Big AoE south happening at same time but it's in narnia
Netherwrath Far
Netherwrath Far: 2 furthest players get targeted with pair stack
Tanks and melees can start dragging against the wall towards the east side
Ranged scooch towards NW
Be next to East/West clones for stacks
Tanks/Melees go back NE
Pre-position
Supports North
DPS south
Pre-position
Supports North
DPS south
1
1
1
1
2
2
2
2
East Group
West Group
Stack/Defam spots