Start with the story
Look for patterns
Respect the user
Solve the real problem
Consistent
Cohesive
Clear
Principles are like lane markers on the highway. They keep you from veering off road.
But they do not tell you where you need to go.
The three sees are
Targets answer questions about design's direction.
Questions like: "What counts as good?"
And "How do we know if we've succeeded?"
And "What is the point of this?"
Clear
Cohesive
Consistent
These are our targets
The purpose of design is to ensure experiences are consistent, cohesive, and clear.
Clear
Cohesive
Consistent
You aim for them in a specific order
Because they build on one another. They are not three different targets, but they are all aiming at one thing.
The ultimate goal is clarity
First, you make the experience consistent, then you make it cohesive and only after that does it become clear.
Clear
Cohesive
Consistent
Keep things consistent
The designer's first job is to ensure the experience is consistent.
Keep things consistent
Remove errors, consolidate concepts, remove anything broken, straighten up.
Then look for patterns
Patterns to make the experience predictable.
When you simplify the process of designing you simplify the user experience.
Then, make things cohesive
Turn consistent experiences in cohesive experiences. This is where design becomes more than just making things pretty.
Find the through line
You started by figuring out what everything was, now you have to line things up into a story and remove anything that doesn't fit.
This is storytelling
Because stories are easy to follow and it's how people think. Well-designed experiences lead users some place meaningful.
Finally, be clear
The self-actualization part of design.
Clarity is emergent
It happens only after you've made the experience consistent and cohesive.
It's hard to do
Many experiences can become awkward and bloated instead.
It's not always easy to get here, but it's worth it.
hey@lookandpoint.com