JS

var slides = "Introduction to programming with Javascript";

Programming

It's like writing a :

a recipe

a set of instructions

a step by step guide

Programming with Javascript

  • Web sites
  • Web apps
  • Native apps
  • Servers
  • TV ? Cars ? Fridge ? Drones...

World Wide Web

Writing code

What is it ?

Where would write ?

Developer toolbox: Chrome dev tools

Statements

// A program is a list of statement

1;
!false;

// A statement finishes with a semicolon.

Variables

// A program often save states, thing that change over time

var amount = 55;

// "var" is the keyword used to create variables


// Operation

amount = amount + 10; // adding a $10 item 

var label = "Shopping cart: $" + amount; 

// concatenating the "amount" number with the string "label"

Types


// Number
var aInteger = 10;
var aFloat = 5.213;

// String
var aString = "Hello";
var anotherString = 'I can write a sentence.';

// Boolean
var isSuperior = 10 > 5;
var really = false;

// undefined
var dontKnowYet = undefined

// Object
var cars = {wheels: 4, seats: 5, brand: 'Peugeot', operational: true};

// Array
var colors = ['red', 'green', 'blue'];

// Function
var congrats = function(name){
  alert( "Congrats " + name + "!" );
}

Keyword and reserved words

break case catch class const continue debugger
default delete do else enum export extends false
finally for function if implements import in
instanceof interface let new null package private
protected public return static super switch this
throw true try typeof var void while with yield

The environment

The collection of variables and their values that exist at a given time is called the environment.

 

 

Functions

// Executing a function

alert("Good morning!");


// Write into the console

var x = 30;

console.log("the value of x is", x);


// Return values

console.log(Math.max(2, 4));


// Try it out

confirm("Shall we, then?");

prompt("Tell me everything you know.", "...");

Control flow

var theNumber = Number(prompt("Pick a number", ""));

alert("Your number is the square root of " +
      theNumber * theNumber);

Conditional Execution

var theNumber = Number(prompt("Pick a number", ""));

if (!isNaN(theNumber)){

  alert("Your number is the square root of " +
        theNumber * theNumber);

}else{

  alert("Hey. Why didn't you give me a number?");

}

Conditional Execution (2)

var num = Number(prompt("Pick a number", "0"));

if (num < 10)
  alert("Small");

else if (num < 100)
  alert("Medium");

else
  alert("Large");

while and do loops

var number = 0;

while (number <= 12) {
  console.log(number);
  number = number + 2;
}
do {
  var name = prompt("Who are you?");
} while (!name);

console.log(name);

for loops

for (var number = 0; number <= 12; number = number + 2) {

  console.log(number);

}
for (var current = 20; ; current++) {

  if (current % 7 == 0){
    break;
  }

}

console.log(current);
// → 21

Breaking out of the loop

Updating variables succinctly

var counter = 0;

// we know
counter = counter + 1;

// we get to know
counter += 1;

Dispatching on a value with switch

switch (prompt("What is the weather like?")) {
  case "rainy":
    console.log("Remember to bring an umbrella.");
    break;
  case "sunny":
    console.log("Dress lightly.");
  case "cloudy":
    console.log("Go outside.");
    break;
  default:
    console.log("Unknown weather type!");
    break;
}

Best practices

Indentation

Capitalization

Comment

Exercices

JS BFF* of DOM

JS interacts well with human interface written in HTML/CSS

Events are the glue between the interface and the program itself.

*Best Friend Forever

Event handlers

<p>Click this document to activate the handler.</p>

<script>
  addEventListener("click", function() {
    console.log("You clicked!");
  });
</script>

Events and DOM nodes

<button>Click me</button>
<p>No handler here.</p>

<script>
  var button = document.querySelector("button");
  button.addEventListener("click", function() {
    console.log("Button clicked.");
  });
</script>

Act once

<button>Act-once button</button>
<script>
  var button = document.querySelector("button");
  function once() {
    console.log("Done.");
    button.removeEventListener("click", once);
  }
  button.addEventListener("click", once);
</script>

Event objects

<input type="text" placeholder="Type here"></input>
<script>
  var input = document.querySelector("input");

  input.addEventListener("keydown", function(event) {
    console.log('event', event);
  });
</script>
<button>Click me any way you want</button>
<script>
  var button = document.querySelector("button");
  button.addEventListener("mousedown", function(event) {
    if (event.which == 1)
      console.log("Left button");
    else if (event.which == 2)
      console.log("Middle button");
    else if (event.which == 3)
      console.log("Right button");
  });
</script>

Propagation

<p>A paragraph with a <button>button</button>.</p>
<script>
  var para = document.querySelector("p");
  var button = document.querySelector("button");
  para.addEventListener("mousedown", function() {
    console.log("Handler for paragraph.");
  });
  button.addEventListener("mousedown", function(event) {
    console.log("Handler for button.");
    if (event.which == 3)
      event.stopPropagation();
  });
</script>

Event delegation

<button>A</button>
<button>B</button>
<button>C</button>
<script>
  document.body.addEventListener("click", function(event) {
    if (event.target.nodeName == "BUTTON")
      console.log("Clicked", event.target.textContent);
  });
</script>

Default actions

<a href="https://developer.mozilla.org/">MDN</a>
<script>
  var link = document.querySelector("a");
  link.addEventListener("click", function(event) {
    console.log("Nope.");
    event.preventDefault();
  });
</script>

Exercices

Codepen.io

JQuery

jQuery is the most famous and used library

jQuery != Javascript

jQuery === $

  • Document traversal
  • CSS manipulation
  • Event manipulation
  • Animation

Resources

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