Who We Are



❯ Stanford spin-off startup, since 2008

❯ Funded by Granite Ventures, AMD, Keynote Ventures,    
        and Stanford University

❯ First online animation service (subscription SaaS)

❯ Our mission: To democratize 3D character animation

Our Advisors


Mixamo is guided by tech 
and game industry veterans

Shockwave.com co-founder
Isaac Babbs
VP and GM at Macromedia
VP and GM of Infospace Mobile Games
Founder and CEO of Atlas Mobile
VP of marketing at Silicon Graphics
Ed Fries
Created Microsoft Games
Co-Founded the Xbox Project
The Sims 2, Sim City 4, Sim City 3000
Mark DeLoura
Leadership roles at Sony, Nintendo, Ubisoft
Editor in chief of Game Developer Magazine
Member of the board of the IGDA
Special advisor to the White House

Luc Barthelet
Former VP of Tech and GM at EA
Led product development for The Sims, 
Executive Director at Wolfram Alpha

Our Tech


Mixamo provides professional artists and developers with unprecedented access to high-quality 3D character creation and animation technology, either for free or for extremely low cost. 

Our Tech




What it includes
Characters
Users can choose Mixamo characters
or upload and use their own characters
and soon they'll be able to model their own

Our Tech




What it includes

Mixamo's unique Auto-Rigger
in a matter of seconds by leveraging
Users can rig their own characters
Auto-Rigger

Our Tech





3D character model
instantly apply them on any 
AAA quality animations and
collection of thousands of
Users can browse through a
Animations
What it includes


Character Animation

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Modeling

Rigging

Animating

30 seconds


Real-time

(retargeting to any mesh)

(uploaded mesh)

5 minutes

(custom character)

1-5 days

1-4 days

1 day per animator

New Game Pipeline for Unity 






Face Plus: Mixamo integrates Face Plus technology into the Unity 3d engine, 
                 allowing for deeper storylines as well as transmedia storytelling.

Bringing Emotions To Games




What is Face Plus?

Plugin for the Unity3d game engine
❯ Captures expressions from a webcam
❯ Reproduces them in real time on 3D characters
❯ Devs can create, save, play, edit facial animations
❯ Any standard webcam, no markers needed
❯ Included in the Mixamo All Access pass ($1,499)


Unplugged 




More information on
mixamo.com/unplugged





Unplugged: Interactive 3D animated short that showcases Mixamo Face Plus  Facial animation on an Unplugged 
character  and entirely created using the Face Plus plugin for Unity engine

Bringing Emotions To Games








Face Plus was developed with the support
of AMD and Unity Technologies



Thank You

Next-Gen Content Creation








1900s






2000s
Productivity
and ease of use



Level of
specialization
2015


Next-Gen Content Creation










Largely manual, expensive task, very time-consuming

Fragmented market

Specialized personnel 

Difficult to scale for large volumes 

Dependent on establishing offshore relations



Automated, web-based through UI or API


Market Aggregation 

Consumer-level ease of use, suitable for UGC 

Scalable for large volumes/publishers 

Tapping into 3rd party/outsourcing partners
and animations 10x faster and 5x cheaper

Traditional

Helping 3D professionals to create characters 

Mixamo

Innovation For Large Studios

pipelines and enables studios to quickly previsualize and iterate  during 
the development of their large projects.
Mixamo simplifies traditionally heavy and time-consuming content creation 

Examples 












Sports Science
ESPN
Jurassic Park
TELL TALE GAMES
The Karate Kid
TRIGGER (SONY)



Hero Factory Breakout

The Amazing Spider-Man

TRIGGER (SONY)

LEGO


 

Empowering Indie Devs


As a small studio, there's no way we could have done this without them.”
- Nicholas Francis, Unity Cofounder and Game Developer at framebunker
 of Modesty,








“We're using Mixamo All Access to get a ton of animations into our game, working, and looking good.
- Mike Bithell, Indie Game Developer, creator of “Thomas Was Alone”

“I am the biggest possible fan of Mixamo's stuff... utterly fantastic, my next game wouldn't be possible without it.”



Creator of The Spookening
Art Director, Creative Director & Producer
like a good option.”
“If it wasn't for Mixamo we'd have to find another
or more static characters, none of which seemed
solution which would've meant fewer characters
- Krister Karlsson,

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