Problem

  • How do you improve quality of education through technology?

  • How do you make learning material more engaging and effective?

  • How can you use the internet, existing digital resources and existing intellectual power to improve learning material?





Thesis - Assumptions & partial Validation

  • Videos & interactive multimedia content can make for more engaged learning - Khan Academy, Lynda.com, Kids' apps

  •  Currently, there is a lack of comprehensive, curriculum aligned resources which can help  achieve specific learning objectives

  • Teachers, driven individuals can be empowered to create the best content.  Managed crowd-sourcing can work - cnx.org

  • People want to teach, share and create content

  • Significant scope of improvement in existing digital content providers, particularly in the developing world

research

  • Available content was built for self-learning

  • Available  content, while abundant, suffers from lack of contextualization, modularity and other practical limitations( accent, quality, context, scope, focus, speed)

  • This renders the utility of available  content extremely limited. It can not be directly used in class or directly by a student

  • Existing content is not suited for re-use and easy contextualization

  • Attempts are underway to remodel the existing resources and contextualize them to suit the target students - Explain everything, Knowmia, EdCanvas, EduCreations
  • What are we aiming at ?


    • Create modular knowledge maps for relevant curriculum and audience - CBSE, CommonCore, ICSE

    • Break each node into learning objectives 

    • Allow creators & teachers to create content for specific modules by re-using, re-mixing and contextualizing available resources for their target audience

    • Fundamentally change the form of content from videos to 

    WHere are we & what are the next steps?

    Tool
    Validation 
    Demoing
    Seeding 

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