bart van maarseveen
@bvanmaarseveen
https://slides.com/barv/how-blockchain-will-disrupt-gaming/live#/
- games are sold
- payment with cash/card
- single game/platform token
- sponsored players
- user accounts
- game play can be cheated
- dealer can cheat (gambling)
- servers are expensive
- server(s) can be down
- games are around
- any crypto
- liquid tokens
- continuously earning players
- just pub keys (privacy)
- game play can be verified
- shared enforced game logic
- there are no servers
- there are no servers
- limited life time
- subjected to regulations
- accounts can be blocked
- avatars, armor, treasures in
silo, limited marketplaces
# dominated by middlemen
# subjected to regulations
# limited cross game use
- endless life time
- optional compliance
- accounts are sovereign
- avatars, armor, treasures in
open and free marketplaces
# p2p trading
# optional compliance
# nft's can hold anything
the sky is the limit
- when submit to blockchain?
- what parts on blockchain?
- how to upgrade?
- how about spamming?
- how to avoid tx fees (gas)?
- how to scale?
- how to avoid cheating?
- which platform?
- buffers, tx/s, block speed
- depends on platform choice
- upgradable contracts, forks
- transaction fees (gas)
- create/use faucets
- use side chain architecture
- verified gameplay
- popular now: Loom (Eth),
Tron & EOS. Now why
Komodo?
?
:
Proof of Gameplay - Is an immutable and verifiable record of accomplishment during the course of gameplay. This game data can be replayed and validated by all participating nodes.
- unique
- scarce
- publisher/algo created
- unique
- scarce
- user created
- bearing all history
- verified
- transparent
- proof of sweat & time!
Rogue 1
dpow
Rogue 1
dpow
- spin up your own chain
in minutes
- set up your own coin(s)
- set up gas-less fee
experience
- now you have your own
independent blockchain!
- integrate coin(s)
- connect gameplay
- integrate gameplay
verification
(if applicable)
Rogue 1
dpow
- p2p protocol BarterDEX
- 95% of coins supported
- support for NFT's
- avatars
- armor
- treasures
Rogue 1
dpow
- direct contact with the
brightest minds
- spontaneous help
- bounties all over the place
- no venture capital culture
get community help
Rogue 1
dpow
- deploy dpow to secure
- use the community
- get ready to scale
Rogue cluster
heartbeat
barterdex
The original ‘Rogue’ was a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely-distributed executable. It was later included in the official Berkeley Software Distribution 4.2 operating system
install Komodo deamon
install Python
Rogue block explorer: http://rogue.explorer.dexstats.info
Text
* Real, user created collectables (NFT)
* Containing verified in-game items such as skins, swords, weapons, or treasures
* Your game avatar is represented by a non-fungible coin (NFT)
* These avatars are guaranteed unique collectables, have value and
* Can be traded immediately on global open marketplace (DEX)
* For liquid coins such as bitcoin
* With Komodos Crypto Conditions & NFT's it is possible to use avatars across games
* CC allow for easier integration for games than Solidity vm. No extra logic required.
* No heavy toolchain is needed. CC Performance is great.
* Game parameters for deterministic gameplay are limited only by the imagination
With blockchain the options for revenue models grow!
We haven't figured out all possibilities by far. Endless!
Think of programmable kickbacks, pre-mine, etc.
use these links for a quick start:
https://github.com/KomodoPlatform/komodo/wiki/Get-Started-with-Rogue-Game
https://github.com/jl777/komodo/blob/jl777/src/cc/rogue/rogue.doc
get community help
https://discordapp.com/invite/QpYmzqk
#dev-games
explore transactions
special thanks to @bennydoda01, @iMyloMylo & @twpunkster for their much valued input!