A Wizard's Wool
postmortum

a game that never was

Caveats

Who's in the room?

DEC 2021

PITCH

2 pitch deck ideas over christmas

CONTRACTS

  • Share holders / Directors

  • publisher

  • freelancers

Asset Audit

Tools:

  • Miro / google docs - design docs
  • Google Slides - Pitch deck
  • Whiteboards / pen & paper / postits - team design meetings
  • Clickup (Notion competitor) - wiki, links, docs, notes
  • Git (Azure) - code repo (we tried Plastic)
  • Unity (obvs)
  • Google sheets - financial forcasting
  • Freeagent - accounting

Tech Pillars:

  • Modular
  • Composable
  • Scenes are clean slates / can be individually tested
  • Design tools at runtime
  • Onboarding - style guide / access to git, docs, guides, resources...

Tech Pillars:

Open project - bit.ly/unity-open-project

HDRP vs URP

or up front tech debt

Asset store & plugins

 

plugins audit

Asset store & plugins

  • cinemamachine - virtual camera / camera shake
  • Unity's new input system
  • Unity localisation system
  • Unity audio
  • ProBuilder
  • Easy save
  • DOTtween
  • MM tools Feel
  • Beautify - render postprocessing
  • NodeCanvas - Ai (not sure if we use much now)
  • hair plugins...

Bug / bad decisions

 

Unity Crashing log

runtime Scriptable objects

double spend physics

Game Systems

  • scene loading / unloading
  • subtitles / location / audio / VO
  • narrative / quests / dialogue
  • currency / upgrades
  • coach co-op / spawner
  • triggers - audio / camera shake / camera change
  • post processing volumes
  • in game comments
  • AI characters

tid bits

  • lights need baking for additive scenes
  • gravity -9.81 -> -7 more floaty
  • porting -> investigation and getting consoles
  • object persistence??
  • Build machines

Audio

  • dont use mp3's as they dont loop
  • surround sound
  • Vorbis for music and longer sounds, to cut down on file size.
    However it takes processing to decompress the files on the fly, so PCM and ADPCM are used for the shorter frequently repeated sound effects.
    PCM is obviously lossless since it's just a wav, but ends up with the biggest file sizes. ADPCM compresses wavs up to 3.5 times, but does have some impact on tonal quality, so it's used on noisey sounds with a wide spectrum
    (footsteps, impacts etc)."

Playtesting / events

UKGF & VGTR

Thank you 

is a thing

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