Nearly Optimal Register Allocation using PBQP

New register Allocator

for

Nvidia Compiler

  • Modelling Irregular Architecture

    • ​FP 16, 32, 64 and vector registers

  • Improving Runtime Performance

Terminologies

  • Virtual Register
  • Mapping Vreg to
    • Physical Register 
    • Spill
  • Cost Vector
  • Cost Matrix
  • FP 16, 32, 64
  • Vector
  • Interference graph

1) INITIALIZE VIRTUAL REGISTERS

  • Data Structure

    • Array

  • initialize Cost Vector

  • How does Constraints affects Cost vector?

 

 

 

 

2) Populate Cost Matrix  

  • For each edge in graph
  • uses Cost vectors of Source and Destination
  • What is Global Cost Matrix ?
    • Why to use ?
  • Data Structure
    • 2D array for storing Cost matrix for each edge
    • GCM for fast Retrieval.

3) Reduce Graph

  • What is reduce graph ?

    • reduce1, reduce2, reduceN

  • Data Structure

    • Singly Linked List for each Degree

    • Why to go for Separate Lists ?

  • Populate virtual registers in appropriate Degree List

  • Add Vector Constraints

  • While No DegreeList in Empty

    • Perform reduce1()

    • Perform reduce2()

    • Perform reduceN()

  • Propagate Solution

Reduce 1

  • For Adjacent Y of X
  • Y.CostVector += X.CostVector

Reduce 2

Reduce N

  • Called when degree > 2
  • For i = 0 to |cx|
    • For node y in adjacent node(x)
      • cy(i) += min( Cxy(i,:) + cy)

 

Propagate Solution

Naive

  • For each Node X in degree0 List

    • X.registerAssignment = minIndex(X.CostVector) 
    • For each Adjacent Y of X
      • ​Y.CostVector[X.registerAssignment] = INFINITY

Minima Based

  • For each Node X in degree0 List

    • tempCostVector = X.CostVector
    • For each Adjacent Y of X
      • minY= minIndex(Y.CostVector)
      • From Cost Matrix of X and Y
        • Add minY 'th Column to tempCostVector
    • X.registerAssignment = minIndex(tempCostVecor) 
    • For each Adjacent Y of X
      • ​Y.CostVector[X.registerAssignment] = INFINITY

Results

Highest Register  used

Compile Time

Memory Usage

THANK YOU

BHUSHAN SONAWANE

SIDDHARTH KUMAR

Internal guide: Prof. M. V. Kulkarni

External guide: Shekhar Divekar

Understanding Algorithm And NVIDIA Compiler Infrastructure

Modelling Vector Instructions

Modelling FP16 and 64 bit registers

Implementation of Basic Register Allocator for sm50

Perf Tuning

What Next

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