A wealth of information creates a poverty of attention.
- Herbert A. Simon
- It all started in 1950s
1956: Sensorama - 3D phones
1961: Headsight - the user's head position tracking
1968: Sword of Damocles
Holography != Virtual Reality
( < 30 secs challenge)
University of Maryland
-> Overall confidence on response is higher in HMD than flat screen
STRI VR
-> Recall accuracy is more than 12% in HMD
Ref: https://youtu.be/W4-aWYiXzCA
Ref: https://youtu.be/W4-aWYiXzCA