RayTracer
Les Technologies
OpenCL
C++
SFML
Cmake
Pourquoi ?
En quelques mots
Loader OBJ
Scene
Clustering: client/server
GPU
CrossPlatform
Loader OBJ
Loader MTL
Quad to Triangle
OBJ
Import Multiple
Scale
Position
Rotation
Scene
Configuration en 3D
Camera
Screen
Position
Lookat
FOV
Application
Rotation
Translation
Scale
Les lumières
Diffuse
Not signed in
Ambiante
Not signed in
Spéculaire
Not signed in
Le Server
Générateur
Génération des rayons
Not signed in
Buffer Rays
Not signed in
Information Screen
Not signed in
CPU
GPU
Clustering
SERVER
CLIENT
CLIENT
CLIENT
MAC OS
LINUX
WINDOWS
Buffer Rays
Not signed in
Les
informations
1
Not signed in
Progression
1
Not signed in
Sortie dans un PNG
1
Not signed in
Nombre de rayons envoyée
1
Not signed in
Temps total de génération
1
Not signed in
Le Client
Le Calculateur
Raytracing
Not signed in
Buffer Rays
Not signed in
Buffer Pixels
Not signed in
SERVER
LES SHADERS
Un mot
sur
OpenCL
1
Not signed in
Thank you for Watching
Made with Slides.com