Student Engagement: Teachers today have an impossible problem: keeping students engaged while preparing them adequately for common core standardized testing.
Traditional "edutainment" games (Reader Rabbit, Carmen Sandiego, et. al.) are usually solo endeavors and teach only what the software has programmed. We wanted a system that:
DigiQuiz: A mobile-enabled, real-time question-and-answer platform that keeps students engaged in class through interactive educational gameplay.
(In other words, it plays Jeopardy™)
Teachers login to the dashboard where they can create, amend, or play "decks"
When teacher launches a game , he/she is given a 4-character room code that he/she shares with the class.
Students enter that code on their mobile devices. No download is needed, only an internet connection.
Students can buzz in to answer, and the teacher knows who buzzed first.
They can also give real-time feedback to the teacher who sees it on the teacher view. The teacher can then see if more review on the subject is needed.
MongoDB
Socket.IO
React.js
(from left to right)
Peter Do - Full Stack Developer
Juan Sierra, Scrum Master
Brian Boyko, Project Owner
http://slides.com/brianboyko/digiquiz
http://dgqwz.herokuapp.com
https://github.com/squarepegs/MKS21-thesis