Project for the promotion of Videogame Industry in Mendoza
Guillermo Nuñez
5 year plans
+20 videogame studios on international markets
+150 professionals working full-time
+100 outsourced professionals
+1.5 million dollars of direct foreign investment
Self-sustaining
Current state of the Videogame Industry in Mendoza
Highly informal
Very few studios actually exporting products
Lots of studios with technical capacity to export
15 formal studios
~ 300 developers (active and non-active)
Units sold
30000
Average videogame price on Steam: US$ 10
30000
10000 full price units
20000 half-price units
US$ 200000 in gross profits (3 years)
30% Steam cut
US$ 65000 necessary investment
US$ 10000 Development cost of an MVP + Concept Art + Sales folder
An MVP requires 3 developers, final product requires 5, along with 6 outsourced jobs
We consider the studios' investments to sum up to 10% of total.
US$ 200000
of investment fund
US$ 200000
with
20 projects can develop their MVPs and get ready to find a publisher
4 of these projects find investment and publish, the success rate is 20%
44 people hired by those 4 successful projects
48 professionals hired by non successful projects.
US$ 25000 of return on investment (14% / 3)
All of this on the 1st year
US$ 180000 + 25000
2nd year
20 projects
6 of these projects find investment and publish, success rate is now 30%
1 studio can continue without funding (25% of successful studios)
71 professionals hired by those 7 successful projects
Return on investment of US$ 62000 (previous year and current)
5th year
28 projects
16 successful, success rate of 60%
7 studios without funding at this point
115 professionals hired by those 23 successful projects
Return on investment of US$ 224000 (at this point, the initial State investment is surpassed )
US$ 120000 + 160000
Funds
Hired professionals
Ways to promote
Minimum requirements (Eg: to have a previous publication)
Competitions and capacitations for those who don't meet the requirements (instead of giving direct investment)
3 annual windows
Rotative evaluation commitee
Let investors first recover their investments before receiving profits (10% of extra profit for the studio)
Ways to promote
Let investors recover their investment + whatever profit they would have earned by putting their money on the bank (10% of extra profit for the studio)
Open to investors that only spend if a publisher is found
Compromise the State to provide a minimum of US$ 40000
Constant capacitations
Mobility to international markets
Videogames Industry doesn't have laws, unions or external entities, set your own rules, because if you don't, someone else will do it for you