Sony Mobile
10+ years of quality software
Johan Burell
About me...
The gamedev years...
The mobile years...
The enterprise years...
How to survive 10+ years of development...
"Quality is the fastest way forward"
"Be bold, but not careless"
"Manual tests don't scale"
"Functions and data
over obejcts and state
"
(a.k.a. "Enemy of the State")
"The war on complexity is never over"
"Disposable infrastructure lasts longer"
"Scale horisontally and monitor everything"
(400+GB log data/month)
Questions?
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