Sony Mobile

10+ years of quality software

Johan Burell

About me...

The gamedev years...

The mobile years...

The enterprise years...

How to survive 10+ years of development...

"Quality is the fastest way forward"

"Be bold, but not careless"

"Manual tests don't scale"

"Functions and data

over obejcts and state"

 

(a.k.a. "Enemy of the State")

"The war on complexity is never over"

"Disposable infrastructure lasts longer"

"Scale horisontally and monitor everything"

(400+GB log data/month)

Questions?

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