Limitation breeds creativity.
A temporary or lasting failure to put words on paper
Ernest Hemmingway
Ernest Hemmingway
For sale:
Baby shoes.
Never worn.
Decision Paralysis
the state of over-analyzing a situation
so that a decision or action is never taken.
Surveyor spacecraft
Phylis Buwalda
Hooray!
Umm.
where's the CSS?
<svg class="blobbyfilter">
<filter id="gooey" height="130%">
<feGaussianBlur in="SourceGraphic" stdDeviation="15" result="blur" />
<feColorMatrix in="blur" mode="matrix" values="..." result="goo" />
</filter>
</svg>
<svg class="blobbyfilter">
<filter id="gooey" height="130%">
<feGaussianBlur in="SourceGraphic" stdDeviation="15" result="blur" />
<feColorMatrix in="blur" mode="matrix" values="..." result="goo" />
</filter>
</svg>
<svg class="blobbyfilter">
<filter id="gooey" height="130%">
<feGaussianBlur in="SourceGraphic" stdDeviation="15" result="blur" />
<feColorMatrix in="blur" mode="matrix" values="..." result="goo" />
</filter>
</svg>
I found it’s not always what tools you have to work with, but how you look at them
– Lynn Fisher
<div class="game">
<div id="goodObjects">
<input type="checkbox" class="goodObject object">
</div>
<div id="badObjects">
<input type="checkbox" class="badObject object">
</div>
<h3 class="score"></h3>
</div>
body {
counter-reset: game;
}
.goodObject:checked {
counter-increment: game 2;
}
.badObject:checked {
counter-increment: game -1;
}
.score::after {
content: counter(game);
}
body {
counter-reset: game;
}
.goodObject:checked {
counter-increment: game 2;
}
.badObject:checked {
counter-increment: game -1;
}
.score::after {
content: counter(game);
}
body {
counter-reset: game;
}
.goodObject:checked {
counter-increment: game 2;
}
.badObject:checked {
counter-increment: game -1;
}
.score::after {
content: counter(game);
}
body {
counter-reset: game;
}
.goodObject:checked {
counter-increment: game 2;
}
.badObject:checked {
counter-increment: game -1;
}
.score::after {
content: counter(game);
}
body {
counter-reset: game;
}
.goodObject:checked {
counter-increment: game 2;
}
.badObject:checked {
counter-increment: game -1;
}
.score::after {
content: counter(game);
}
body {
counter-reset: game;
}
.goodObject:checked {
counter-increment: game 2;
}
.badObject:checked {
counter-increment: game -1;
}
.score::after {
content: counter(game);
}
body {
counter-reset: game;
}
.goodObject:checked {
counter-increment: game 2;
}
.badObject:checked {
counter-increment: game -1;
}
.score::after {
content: counter(game);
}
When you restrict yourself to a limited toolset, you inevitably delve deeper into it
<div class="glitch-container">
<div class="glitch-img bottom"></div>
<div class="glitch-img middle"></div>
<div class="glitch-img top"></div>
</div>
.top {
opacity: 1;
animation: glitch-top 0.8s steps(3) alternate infinite;
}
@keyframes glitch-top {
0% {
clip-path: inset(24% 0 70% 0);
transform: translateX(-5px);
}
50% {
clip-path: inset( 31% 0 59% 0);
transform: translateX(10px);
}
100% {
clip-path: inset( 76% 0 18% 0);
transform: translateX(-4px);
}
}
.top {
opacity: 1;
animation: glitch-top 0.8s steps(3) alternate infinite;
}
@keyframes glitch-top {
0% {
clip-path: inset(24% 0 70% 0);
transform: translateX(-5px);
}
50% {
clip-path: inset( 31% 0 59% 0);
transform: translateX(10px);
}
100% {
clip-path: inset( 76% 0 18% 0);
transform: translateX(-4px);
}
}
.top {
opacity: 1;
animation: glitch-top 0.8s steps(3) alternate infinite;
}
@keyframes glitch-top {
0% {
clip-path: inset(24% 0 70% 0);
transform: translateX(-5px);
}
50% {
clip-path: inset( 31% 0 59% 0);
transform: translateX(10px);
}
100% {
clip-path: inset( 76% 0 18% 0);
transform: translateX(-4px);
}
}
linear
steps(5)
animation-timing-function
So much to learn!
Where do I start?
Intelligent people are more likely to show perfectionist tendencies.
You have to be bad at something, before you're good at it .
Join in pass the pen.
Send me your creations!